Enumerator |
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LOCAL_TO_BODIES |
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LOCAL_AT_SOI_ENTRY_UT |
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LOCAL_AT_SOI_EXIT_UT |
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RELATIVE |
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DYNAMIC |
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PatchRendering.PatchRendering |
( |
string |
name, |
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int |
nSamples, |
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int |
nInterpolations, |
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Orbit |
patchRef, |
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Material |
lineMat, |
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float |
LineWidth, |
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bool |
smoothTexture, |
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PatchedConicRenderer |
pcr |
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) |
| |
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inline |
void PatchRendering.DestroyUINodes |
( |
| ) |
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inline |
void PatchRendering.DestroyVector |
( |
| ) |
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inline |
virtual void PatchRendering.DrawSplines |
( |
| ) |
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inlineprotectedvirtual |
Vector3 PatchRendering.GetScaledSpacePointFromTA |
( |
double |
TA, |
|
|
double |
UT |
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) |
| |
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inline |
void PatchRendering.MakeVector |
( |
| ) |
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inline |
void PatchRendering.SetColor |
( |
Color |
color | ) |
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inline |
void PatchRendering.Terminate |
( |
| ) |
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inline |
virtual void PatchRendering.UpdatePR |
( |
| ) |
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inlinevirtual |
< relative frame mode is relative to the parent of this patch's reference body
< draw closed orbits in local mode at patch start time (otherwise you get a squiggly mush that doesn't look like anything)
void PatchRendering.UpdateUINodes |
( |
| ) |
|
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inline |
Color [] PatchRendering.colors |
double PatchRendering.dynamicLinearity = 2.0 |
int PatchRendering.interpolations |
Material PatchRendering.lineMaterial |
float PatchRendering.lineWidth |
Color PatchRendering.nodeColor |
Orbit PatchRendering.patch |
Color PatchRendering.patchColor |
RelativityMode PatchRendering.relativityMode = RelativityMode.RELATIVE |
int PatchRendering.samples |
Vector3 [] PatchRendering.scaledTPoints |
double PatchRendering.UTpe |
string PatchRendering.vectorName |
List<Vector3> PatchRendering.vectorPoints |
bool PatchRendering.visible |
bool PatchRendering.enabled |
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get |
List<Color32> PatchRendering.VectorColours |
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get |
The documentation for this class was generated from the following file: