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Vector3d | ConvertPointToLerped (Vector3d point, double time, CelestialBody relativeFrom, CelestialBody relativeTo, double minUT, double escapeUT, double linearity) |
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Vector3d | ConvertPointToLocal (Vector3d point) |
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Vector3d | ConvertPointToLocalAtUT (Vector3d point, double atUT, CelestialBody relativeTo) |
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Vector3d | ConvertPointToRelative (Vector3d point, double time, CelestialBody relativeTo) |
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Vector3d | GetApoapsisLerped (CelestialBody relativeFrom, CelestialBody relativeTo, double minUT, double escapeUT, double linearity) |
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Vector3d | GetApoapsisLocal () |
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Vector3d | GetApoapsisLocalAtUT (CelestialBody relativeTo, double atUT) |
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Vector3d | GetApoapsisRelative (CelestialBody relativeTo) |
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void | GetColors (Color baseColor, Color[] colors) |
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Vector3d | GetPatchEndLerped (CelestialBody relativeFrom, CelestialBody relativeTo, double minUT, double escapeUT, double linearity) |
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Vector3d | GetPatchEndLocal () |
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Vector3d | GetPatchEndLocalAtUT (CelestialBody relativeTo, double atUT) |
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Vector3d | GetPatchEndRelative (CelestialBody relativeTo) |
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Vector3d | GetPatchStartLerped (CelestialBody relativeFrom, CelestialBody relativeTo, double minUT, double escapeUT, double linearity) |
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Vector3d | GetPatchStartLocal () |
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Vector3d | GetPatchStartLocalAtUT (CelestialBody relativeTo, double atUT) |
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Vector3d | GetPatchStartRelative (CelestialBody relativeTo) |
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Vector3d | GetPeriapsisLerped (CelestialBody relativeFrom, CelestialBody relativeTo, double minUT, double escapeUT, double linearity) |
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Vector3d | GetPeriapsisLocal () |
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Vector3d | GetPeriapsisLocalAtUT (CelestialBody relativeTo, double atUT) |
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Vector3d | GetPeriapsisRelative (CelestialBody relativeTo) |
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Vector3d[] | GetPoints () |
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void | GetPointsLerped (Vector3d[] rPoints, CelestialBody relativeFrom, CelestialBody relativeTo, double minUT, double escapeUT, double linearity) |
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void | GetPointsLocal (Vector3d[] rPoints) |
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void | GetPointsLocalAtUT (Vector3d[] rPoints, CelestialBody relativeTo, double atUT) |
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void | GetPointsRelative (Vector3d[] rPoints, CelestialBody relativeTo) |
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Vector3d | GetRefBodyPosLerped (CelestialBody relativeFrom, CelestialBody relativeTo, double minUT, double escapeUT, double linearity) |
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Vector3d | GetRefBodyPosLocal () |
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Vector3d | GetRefBodyPosLocalAtUT (CelestialBody relativeTo, double atUT) |
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Vector3d | GetRefBodyPosRelative (CelestialBody relativeTo) |
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double[] | GetTimes () |
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Trajectory | ReframeToLerped (CelestialBody relativeFrom, CelestialBody relativeTo, double minUT, double escapeUT, double linearity) |
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Trajectory | ReframeToLocal () |
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Trajectory | ReframeToLocalAtUT (CelestialBody relativeTo, double atUT) |
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Trajectory | ReframeToRelative (CelestialBody relativeTo) |
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void | UpdateFromOrbit (Orbit orbit, int sampleCount) |
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