Contains the methods to write mu files
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static void | Write (string modelName, string filePath, string filename, string fileExtension, Transform target, bool copyTexturesToTargetDir, bool convertTextures, bool renameTextures, PartTools.TextureFormat textureFormat) |
| Writes a gameobject heirarchy to a mu file and can copy/rename textures More...
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Contains the methods to write mu files
static void PartToolsEditor.PartWriter.Write |
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string |
modelName, |
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string |
filePath, |
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string |
filename, |
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string |
fileExtension, |
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Transform |
target, |
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bool |
copyTexturesToTargetDir, |
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bool |
convertTextures, |
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bool |
renameTextures, |
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PartTools.TextureFormat |
textureFormat |
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inlinestatic |
Writes a gameobject heirarchy to a mu file and can copy/rename textures
- Parameters
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filename | Filename |
target | Target gameobject to write |
copyTexturesToTargetDir | Copy textures to target directory |
renameTextures | Rename textures with respect to target name |
< write header
< write shared materials
int PartToolsEditor.PartWriter.fileVersion = 2 |
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static |
The documentation for this class was generated from the following file: