Kerbal Space Program
1.12.4
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Public Member Functions | |
override void | OnQuadBuilt (PQ quad) |
override void | OnQuadPreBuild (PQ quad) |
override void | OnSetup () |
override void | OnVertexBuild (PQS.VertexBuildData vbData) |
override void | OnVertexBuildHeight (PQS.VertexBuildData vbData) |
Public Member Functions inherited from PQSMod | |
virtual double | GetVertexMaxHeight () |
virtual double | GetVertexMinHeight () |
virtual void | OnMeshBuild () |
virtual void | OnPostSetup () |
virtual void | OnPreUpdate () |
virtual void | OnQuadCreate (PQ quad) |
virtual void | OnQuadDestroy (PQ quad) |
virtual void | OnQuadUpdate (PQ quad) |
virtual void | OnQuadUpdateNormals (PQ quad) |
virtual void | OnSphereActive () |
virtual void | OnSphereInactive () |
virtual void | OnSphereReset () |
virtual bool | OnSphereStart () |
virtual void | OnSphereStarted () |
virtual void | OnSphereTransformUpdate () |
virtual void | OnUpdateFinished () |
void | RebuildSphere () |
Static Public Member Functions | |
static double | Lerp (double v2, double v1, double dt) |
Public Attributes | |
bool | absolute |
double | absoluteOffset |
float | angle |
MapSO | colorMap |
bool | cullBlack |
bool | DEBUG_HighlightInclusion |
MapSO | heightMap |
double | heightMapDeformity |
Vector3 | position |
double | radius |
bool | removeScatter |
float | smoothColor |
float | smoothHeight |
these are in uv so fractions of radius More... | |
bool | useAlphaHeightSmoothing |
Public Attributes inherited from PQSMod | |
bool | modEnabled = true |
int | order = 100 |
PQS.ModiferRequirements | requirements |
PQS | sphere |
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inlinestatic |
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inlinevirtual |
Reimplemented from PQSMod.
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inlinevirtual |
Reimplemented from PQSMod.
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inlinevirtual |
< mult by two because we want to cover full quads if we cover less than half
Reimplemented from PQSMod.
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inlinevirtual |
Reimplemented from PQSMod.
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inlinevirtual |
< calc smoothing factor. minimum of the two coords smoothing
Reimplemented from PQSMod.
bool PQSMod_MapDecalTangent.absolute |
double PQSMod_MapDecalTangent.absoluteOffset |
float PQSMod_MapDecalTangent.angle |
MapSO PQSMod_MapDecalTangent.colorMap |
bool PQSMod_MapDecalTangent.cullBlack |
bool PQSMod_MapDecalTangent.DEBUG_HighlightInclusion |
MapSO PQSMod_MapDecalTangent.heightMap |
double PQSMod_MapDecalTangent.heightMapDeformity |
Vector3 PQSMod_MapDecalTangent.position |
double PQSMod_MapDecalTangent.radius |
bool PQSMod_MapDecalTangent.removeScatter |
float PQSMod_MapDecalTangent.smoothColor |
float PQSMod_MapDecalTangent.smoothHeight |
these are in uv so fractions of radius
bool PQSMod_MapDecalTangent.useAlphaHeightSmoothing |