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static double | Clamp (double v, double low, double high) |
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static double | DoubleLerp (double startStart, double startEnd, double endStart, double endEnd, double point) |
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static double | Lerp (double v1, double v2, double dt) |
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static double PQSLandControl.Clamp |
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double |
v, |
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double |
low, |
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double |
high |
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inlinestatic |
void PQSLandControl.ClearAll |
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inline |
double PQSLandControl.CubicHermite |
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double |
start, |
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double |
end, |
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double |
startTangent, |
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double |
endTangent, |
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double |
t |
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) |
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inline |
static double PQSLandControl.DoubleLerp |
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double |
startStart, |
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double |
startEnd, |
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double |
endStart, |
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double |
endEnd, |
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double |
point |
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) |
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inlinestatic |
static double PQSLandControl.Lerp |
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double |
v1, |
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double |
v2, |
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double |
dt |
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) |
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inlinestatic |
override void PQSLandControl.OnQuadBuilt |
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PQ |
quad | ) |
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inlinevirtual |
override void PQSLandControl.OnQuadPreBuild |
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PQ |
quad | ) |
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inlinevirtual |
override void PQSLandControl.OnSetup |
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inlinevirtual |
override void PQSLandControl.OnSphereReset |
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inlinevirtual |
override void PQSLandControl.OnSphereStarted |
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inlinevirtual |
< now we have total amounts we can construct vert
Reimplemented from PQSMod.
< select by altitude and latitude (double latitude check if needed)
Reimplemented from PQSMod.
float PQSLandControl.altitudeBlend |
float PQSLandControl.altitudeFrequency |
int PQSLandControl.altitudeOctaves |
float PQSLandControl.altitudePersistance |
int PQSLandControl.altitudeSeed |
Simplex PQSLandControl.altitudeSimplex |
bool PQSLandControl.createColors |
bool PQSLandControl.createScatter |
MapSO PQSLandControl.heightMap |
float PQSLandControl.latitudeBlend |
float PQSLandControl.latitudeFrequency |
int PQSLandControl.latitudeOctaves |
float PQSLandControl.latitudePersistance |
int PQSLandControl.latitudeSeed |
Simplex PQSLandControl.latitudeSimplex |
float PQSLandControl.longitudeBlend |
float PQSLandControl.longitudeFrequency |
int PQSLandControl.longitudeOctaves |
float PQSLandControl.longitudePersistance |
int PQSLandControl.longitudeSeed |
Simplex PQSLandControl.longitudeSimplex |
bool PQSLandControl.useHeightMap |
float PQSLandControl.vHeightMax |
The documentation for this class was generated from the following file: