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override bool | CanDrawAnyIcons () |
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override void | DrawOrbit (DrawMode mode) |
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override Color | GetNodeColour () |
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override Color | GetOrbitColour () |
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override void | OnDestroy () |
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override void | Start () |
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virtual void | ANDNNodes_OnUpdateIcon (MapNode n, MapNode.IconData data) |
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virtual void | apNode_OnUpdateCaption (MapNode n, MapNode.CaptionData data) |
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virtual void | ApNode_OnUpdateIcon (MapNode n, MapNode.IconData data) |
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virtual Vector3d | apNode_OnUpdatePosition (MapNode n) |
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virtual void | ascNode_OnUpdateCaption (MapNode n, MapNode.CaptionData data) |
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virtual Vector3d | ascNode_OnUpdatePosition (MapNode n) |
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virtual void | AttachNodeUIs (Transform parent) |
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virtual void | descNode_OnUpdateCaption (MapNode n, MapNode.CaptionData data) |
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virtual Vector3d | descNode_OnUpdatePosition (MapNode n) |
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virtual void | DrawSpline () |
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virtual DrawIcons | GetCurrentDrawMode () |
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virtual bool | HaveStateVectorKnowledge () |
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virtual void | LateUpdate () |
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virtual void | objectNode_OnClick (MapNode mn, Mouse.Buttons btns) |
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virtual void | objectNode_OnUpdateCaption (MapNode n, MapNode.CaptionData data) |
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virtual void | objectNode_OnUpdateIcon (MapNode n, MapNode.IconData data) |
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virtual Vector3d | objectNode_OnUpdatePosition (MapNode n) |
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virtual void | objectNode_OnUpdateType (MapNode n, MapNode.TypeData data) |
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virtual void | peNode_OnUpdateCaption (MapNode n, MapNode.CaptionData data) |
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virtual void | PeNode_OnUpdateIcon (MapNode n, MapNode.IconData data) |
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virtual Vector3d | peNode_OnUpdatePosition (MapNode n) |
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void | SplineOpacityUpdate () |
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virtual void | UpdateSpline () |
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override bool OrbitRenderer.CanDrawAnyIcons |
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inlineprotectedvirtual |
override void OrbitRenderer.DrawOrbit |
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DrawMode |
mode | ) |
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inlineprotectedvirtual |
override Color OrbitRenderer.GetNodeColour |
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inlineprotectedvirtual |
override Color OrbitRenderer.GetOrbitColour |
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inlineprotectedvirtual |
override void OrbitRenderer.OnDestroy |
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inlineprotectedvirtual |
override bool OrbitRenderer.OrbitCast |
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Vector3 |
screenPos, |
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out OrbitCastHit |
hitInfo, |
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float |
orbitPixelWidth = 10 |
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) |
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inlinevirtual |
override void OrbitRenderer.Start |
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inlineprotectedvirtual |
< resume our prefab setup. PSystem removed OR components off CelestialBodies on spawning them, so the data they define is cached for retrieval on respawning the component
Reimplemented from OrbitRendererBase.
bool OrbitRenderer.orbitDisplayUnlocked |
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protected |
The documentation for this class was generated from the following file: