Class that Stores EVA situations that are loaded from EVASITUATION nodes within the MODULE node.
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float | dialogDelay = 0f |
| Set this to a value (in seconds) to delay the science results dialog from being displayed. More...
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string | KerbalAction |
| This is the Kerbal Action that will be performed if the situation is valid when the experiment is performed. More...
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float | MaxTemp = Single.MaxValue |
| This is the maximum temperature for this situation. The temperature must be less than this value to be a valid situation. By default if this is left then there is no maximum temperature check performed. More...
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float | MinTemp = Single.MinValue |
| This is the minimum temperature for this situation. The temperature must be greater than this value to be a valid situation. By default if this is left then there is no minimum temperature check performed. More...
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int | priority = 1 |
| This is the priority for the Situation (when there are more than one, the lower the number the higher it's priority). More...
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bool | RequiresAtmosphere = false |
| Set to true if this situation Requires an Atmosphere. False means can run in Atmosphere OR no atmosphere. More...
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bool | RequiresNoAtmosphere = false |
| Set to true if this situation Requires NO atmosphere. False means can run in Atmosphere OR no atmosphere. More...
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List< string > | ResultString |
| This is a list of results strings that the experiment will select randomly from to append to the science definition results string to customize the science results. More...
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uint | situationMask = 0u |
| This is the situation Mask (bitmask) to test the EVA situation against. This is the same as the regular science situation bitmask. More...
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Class that Stores EVA situations that are loaded from EVASITUATION nodes within the MODULE node.
void ModuleScienceExperiment.EVASituation.Load |
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ConfigNode |
node | ) |
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inline |
void ModuleScienceExperiment.EVASituation.Save |
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ConfigNode |
node | ) |
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inline |
float ModuleScienceExperiment.EVASituation.dialogDelay = 0f |
Set this to a value (in seconds) to delay the science results dialog from being displayed.
string ModuleScienceExperiment.EVASituation.KerbalAction |
This is the Kerbal Action that will be performed if the situation is valid when the experiment is performed.
float ModuleScienceExperiment.EVASituation.MaxTemp = Single.MaxValue |
This is the maximum temperature for this situation. The temperature must be less than this value to be a valid situation. By default if this is left then there is no maximum temperature check performed.
float ModuleScienceExperiment.EVASituation.MinTemp = Single.MinValue |
This is the minimum temperature for this situation. The temperature must be greater than this value to be a valid situation. By default if this is left then there is no minimum temperature check performed.
int ModuleScienceExperiment.EVASituation.priority = 1 |
This is the priority for the Situation (when there are more than one, the lower the number the higher it's priority).
bool ModuleScienceExperiment.EVASituation.RequiresAtmosphere = false |
Set to true if this situation Requires an Atmosphere. False means can run in Atmosphere OR no atmosphere.
bool ModuleScienceExperiment.EVASituation.RequiresNoAtmosphere = false |
Set to true if this situation Requires NO atmosphere. False means can run in Atmosphere OR no atmosphere.
List<string> ModuleScienceExperiment.EVASituation.ResultString |
This is a list of results strings that the experiment will select randomly from to append to the science definition results string to customize the science results.
uint ModuleScienceExperiment.EVASituation.situationMask = 0u |
This is the situation Mask (bitmask) to test the EVA situation against. This is the same as the regular science situation bitmask.
The documentation for this class was generated from the following file: