Kerbal Space Program  1.12.4
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ModelMultiParticleFX Class Reference
Inheritance diagram for ModelMultiParticleFX:
EffectBehaviour

Public Member Functions

override void OnEvent (int transformIdx)
 
override void OnEvent (float power, int transformIdx)
 
override void OnInitialize ()
 
override void OnLoad (ConfigNode node)
 
override void OnSave (ConfigNode node)
 
- Public Member Functions inherited from EffectBehaviour
virtual void OnEvent ()
 
virtual void OnEvent (float power)
 

Public Attributes

FXCurve emission = new FXCurve("emission", 1f)
 
FXCurve energy = new FXCurve("energy", 1f)
 
Vector3 localPosition = Vector3.zero
 
Vector3 localRotation = Vector3.zero
 
Vector3 localScale = Vector3.one
 
string modelName = ""
 
FXCurve speed = new FXCurve("speed", 1f)
 
string transformName = ""
 
- Public Attributes inherited from EffectBehaviour
string effectName = ""
 
Part hostPart
 
string instanceName = ""
 

Additional Inherited Members

- Static Public Member Functions inherited from EffectBehaviour
static void AddParticleEmitter (KSPParticleEmitter emitter)
 
static void AddParticleEmitter (ParticleSystem emitter)
 
static void OffsetParticles (Vector3d offset)
 
static void RemoveParticleEmitter (KSPParticleEmitter emitter)
 
static void RemoveParticleEmitter (ParticleSystem emitter)
 

Member Function Documentation

override void ModelMultiParticleFX.OnEvent ( int  transformIdx)
inlinevirtual

Reimplemented from EffectBehaviour.

override void ModelMultiParticleFX.OnEvent ( float  power,
int  transformIdx 
)
inlinevirtual

Reimplemented from EffectBehaviour.

override void ModelMultiParticleFX.OnInitialize ( )
inlinevirtual

Reimplemented from EffectBehaviour.

override void ModelMultiParticleFX.OnLoad ( ConfigNode  node)
inlinevirtual

Reimplemented from EffectBehaviour.

override void ModelMultiParticleFX.OnSave ( ConfigNode  node)
inlinevirtual

Reimplemented from EffectBehaviour.

Member Data Documentation

FXCurve ModelMultiParticleFX.emission = new FXCurve("emission", 1f)
FXCurve ModelMultiParticleFX.energy = new FXCurve("energy", 1f)
Vector3 ModelMultiParticleFX.localPosition = Vector3.zero
Vector3 ModelMultiParticleFX.localRotation = Vector3.zero
Vector3 ModelMultiParticleFX.localScale = Vector3.one
string ModelMultiParticleFX.modelName = ""
FXCurve ModelMultiParticleFX.speed = new FXCurve("speed", 1f)
string ModelMultiParticleFX.transformName = ""

The documentation for this class was generated from the following file: