Enumerator |
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Ellipsoid |
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Ellipse |
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Sphere |
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Ring |
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Cuboid |
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Plane |
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Line |
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Point |
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void KSPParticleEmitter.Emit |
( |
| ) |
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inline |
void KSPParticleEmitter.EmitParticle |
( |
| ) |
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inline |
void KSPParticleEmitter.SetDirty |
( |
| ) |
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inline |
Call this if you change anything other than minSize, maxSize, minEnergy, maxEnergy, minEmission, maxEmission, localVelocity or worldVelocity
void KSPParticleEmitter.SetupProperties |
( |
| ) |
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inline |
float KSPParticleEmitter.angularVelocity |
bool KSPParticleEmitter.castShadows |
Color KSPParticleEmitter.color |
Color [] KSPParticleEmitter.colorAnimation |
float KSPParticleEmitter.damping |
bool KSPParticleEmitter.doesAnimateColor |
bool KSPParticleEmitter.emit |
float KSPParticleEmitter.emitterVelocityScale |
Vector3 KSPParticleEmitter.force |
float KSPParticleEmitter.lengthScale |
Vector3 KSPParticleEmitter.localRotationAxis |
Vector3 KSPParticleEmitter.localVelocity |
Material KSPParticleEmitter.material |
int KSPParticleEmitter.maxEmission |
float KSPParticleEmitter.maxEnergy |
float KSPParticleEmitter.maxParticleSize |
float KSPParticleEmitter.maxSize |
int KSPParticleEmitter.minEmission |
float KSPParticleEmitter.minEnergy |
float KSPParticleEmitter.minSize |
ParticleSystemRenderMode KSPParticleEmitter.particleRenderMode |
ParticleSystem KSPParticleEmitter.ps |
bool KSPParticleEmitter.recieveShadows |
float KSPParticleEmitter.rndAngularVelocity |
Vector3 KSPParticleEmitter.rndForce |
bool KSPParticleEmitter.rndRotation |
Vector3 KSPParticleEmitter.rndVelocity |
float KSPParticleEmitter.shape1D |
Vector2 KSPParticleEmitter.shape2D |
Vector3 KSPParticleEmitter.shape3D |
float KSPParticleEmitter.sizeGrow |
bool KSPParticleEmitter.useWorldSpace |
int KSPParticleEmitter.uvAnimationCycles |
int KSPParticleEmitter.uvAnimationXTile |
int KSPParticleEmitter.uvAnimationYTile |
float KSPParticleEmitter.velocityScale |
Vector3 KSPParticleEmitter.worldRotationAxis |
Vector3 KSPParticleEmitter.worldVelocity |
The documentation for this class was generated from the following file: