Kerbal Space Program  1.12.4
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ModelAnimationFX Class Reference
Inheritance diagram for ModelAnimationFX:
EffectBehaviour

Public Types

enum  AnimationType { AnimationType.HoldValue, AnimationType.Play }
 

Public Member Functions

override void OnEvent ()
 
override void OnEvent (float power)
 
override void OnInitialize ()
 
override void OnLoad (ConfigNode node)
 
override void OnSave (ConfigNode node)
 
- Public Member Functions inherited from EffectBehaviour
virtual void OnEvent (int transformIdx)
 
virtual void OnEvent (float power, int transformIdx)
 

Public Attributes

string animationName = ""
 
AnimationType animationType = AnimationType.HoldValue
 
string clipName = ""
 
string modelName = ""
 
string transformName = ""
 
- Public Attributes inherited from EffectBehaviour
string effectName = ""
 
Part hostPart
 
string instanceName = ""
 

Additional Inherited Members

- Static Public Member Functions inherited from EffectBehaviour
static void AddParticleEmitter (KSPParticleEmitter emitter)
 
static void AddParticleEmitter (ParticleSystem emitter)
 
static void OffsetParticles (Vector3d offset)
 
static void RemoveParticleEmitter (KSPParticleEmitter emitter)
 
static void RemoveParticleEmitter (ParticleSystem emitter)
 

Member Enumeration Documentation

Enumerator
HoldValue 
Play 

Member Function Documentation

override void ModelAnimationFX.OnEvent ( )
inlinevirtual

Reimplemented from EffectBehaviour.

override void ModelAnimationFX.OnEvent ( float  power)
inlinevirtual

Reimplemented from EffectBehaviour.

override void ModelAnimationFX.OnInitialize ( )
inlinevirtual

Reimplemented from EffectBehaviour.

override void ModelAnimationFX.OnLoad ( ConfigNode  node)
inlinevirtual

Reimplemented from EffectBehaviour.

override void ModelAnimationFX.OnSave ( ConfigNode  node)
inlinevirtual

Reimplemented from EffectBehaviour.

Member Data Documentation

string ModelAnimationFX.animationName = ""
AnimationType ModelAnimationFX.animationType = AnimationType.HoldValue
string ModelAnimationFX.clipName = ""
string ModelAnimationFX.modelName = ""
string ModelAnimationFX.transformName = ""

The documentation for this class was generated from the following file: