LinkedMesh.LinkedTri.LinkedTri |
( |
int |
a, |
|
|
int |
b, |
|
|
int |
c, |
|
|
Vector3 |
midpoint |
|
) |
| |
|
inline |
void LinkedMesh.LinkedTri.ClearVerts |
( |
| ) |
|
|
inline |
bool LinkedMesh.LinkedTri.HasVertsInTri |
( |
LinkedTri |
tri | ) |
|
|
inline |
bool LinkedMesh.LinkedTri.IsNeighbourOf |
( |
LinkedTri |
tri | ) |
|
|
inline |
bool LinkedMesh.LinkedTri.IsVertInTri |
( |
int |
vert | ) |
|
|
inline |
void LinkedMesh.LinkedTri.SetLinks |
( |
int[] |
links | ) |
|
|
inline |
void LinkedMesh.LinkedTri.SetLinkTris |
( |
LinkedTri[] |
links | ) |
|
|
inline |
int LinkedMesh.LinkedTri.a |
int LinkedMesh.LinkedTri.b |
int LinkedMesh.LinkedTri.c |
Vector3 LinkedMesh.LinkedTri.edgeAB |
Vector3 LinkedMesh.LinkedTri.edgeAC |
bool LinkedMesh.LinkedTri.isInSelection |
int [] LinkedMesh.LinkedTri.links |
Vector3 LinkedMesh.LinkedTri.midpoint |
Vector3 LinkedMesh.LinkedTri.normal |
float LinkedMesh.LinkedTri.selectionDelta |
The documentation for this class was generated from the following file: