Enumerator |
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None |
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CalculateNormals |
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CalculateBounds |
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CalculateTangents |
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Debug |
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LinkedMesh.LinkedMesh |
( |
| ) |
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|
inline |
LinkedMesh.LinkedMesh |
( |
Mesh |
baseMesh | ) |
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inline |
void LinkedMesh.ClearMesh |
( |
| ) |
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inline |
void LinkedMesh.ClearSelection |
( |
| ) |
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inline |
void LinkedMesh.ComputeNormals |
( |
| ) |
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inline |
void LinkedMesh.ComputeSelectionNormals |
( |
| ) |
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|
inline |
void LinkedMesh.CreateLinks |
( |
| ) |
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inline |
Mesh LinkedMesh.GetMesh |
( |
| ) |
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inline |
bool LinkedMesh.Raycast |
( |
Vector3 |
rayPosition, |
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Vector3 |
rayDirection, |
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float |
rayDistance, |
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out LinkedTri |
hitTri, |
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out float |
hitDistance, |
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out Vector3 |
hitNormal |
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) |
| |
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inline |
void LinkedMesh.SelectMesh |
( |
Vector3 |
point, |
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int |
triIndex, |
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float |
fallOffRadius |
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) |
| |
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inline |
void LinkedMesh.SelectMesh |
( |
Vector3 |
point, |
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|
LinkedTri |
tri, |
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float |
fallOffRadius |
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) |
| |
|
inline |
void LinkedMesh.UpdateSelection |
( |
bool |
selectionNormals | ) |
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|
inline |
bool LinkedMesh.meshBuilt |
Vector3 [] LinkedMesh.normals |
int LinkedMesh.selectionCount |
int LinkedMesh.selectionVertsCount |
int LinkedMesh.triIndexCount |
Vector3 [] LinkedMesh.verts |
The documentation for this class was generated from the following file: