void GameParameters.ParameterNode.Load |
( |
ConfigNode |
node | ) |
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inline |
< ignore field that don't exist
< Ignore members that don't exist
< Ignore properties that don't have both a get and a set, or are indexed
Implements IConfigNode.
virtual void GameParameters.ParameterNode.OnLoad |
( |
ConfigNode |
node | ) |
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inlinevirtual |
virtual void GameParameters.ParameterNode.OnSave |
( |
ConfigNode |
node | ) |
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inlinevirtual |
void GameParameters.ParameterNode.Save |
( |
ConfigNode |
node | ) |
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inline |
< Not something we are interested in
Implements IConfigNode.
The documentation for this class was generated from the following file: