Kerbal Space Program
1.12.4
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This Experience Effect is used by the Deployed Science Functionality and is used to set the boost to number of power units a power generation part will generate for deployed ground science. More...
Public Member Functions | |
DeployedSciencePowerSkill (ExperienceTrait parent) | |
DeployedSciencePowerSkill (ExperienceTrait parent, float[] modifiers) | |
float | GetValue () |
Public Member Functions inherited from Experience.ExperienceEffect | |
ExperienceEffect (ExperienceTrait parent) | |
ExperienceEffect (ExperienceTrait parent, float[] modifiers) | |
ExperienceEffect (ExperienceTrait parent, int level) | |
void | LoadFromConfig (ConfigNode node) |
void | Register (Part part) |
If active, registers itself in GameEvents.Buffs More... | |
void | Unregister (Part part) |
Removes itself from all events More... | |
Protected Member Functions | |
override float | GetDefaultValue () |
override string | GetDescription () |
Description of this effect as set by designer of the GameBuffEffect Can be overridden by the parent GameBuff if required More... | |
Protected Member Functions inherited from Experience.ExperienceEffect | |
virtual void | OnLoadFromConfig (ConfigNode node) |
virtual void | OnRegister (Part part) |
virtual void | OnUnregister (Part part) |
Additional Inherited Members | |
Properties inherited from Experience.ExperienceEffect | |
string | Description [get] |
String description More... | |
int | Level [get] |
float[] | LevelModifiers [get] |
string | Name [get] |
The effect class name. Cached to save garbage More... | |
ExperienceTrait | Parent [get] |
Parent category that this effect is attached to More... | |
This Experience Effect is used by the Deployed Science Functionality and is used to set the boost to number of power units a power generation part will generate for deployed ground science.
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inline |
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inline |
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inlineprotectedvirtual |
Reimplemented from Experience.ExperienceEffect.
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inlineprotectedvirtual |
Description of this effect as set by designer of the GameBuffEffect Can be overridden by the parent GameBuff if required
Reimplemented from Experience.ExperienceEffect.
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inline |