Kerbal Space Program  1.12.4
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Expansions.Missions.Tests.TestVessel Class Reference

Test Vessel is a base class for any other Test that involves a single vessel as a target. It can have an optional vesselID on its parameters, if its not defined it will use the active vessel as the target. More...

Inheritance diagram for Expansions.Missions.Tests.TestVessel:
Expansions.Missions.TestModule IConfigNode Expansions.Missions.ITestModule IConfigNode Expansions.Missions.IMENodeDisplay Expansions.Missions.Tests.TestFlyThrough Expansions.Missions.Tests.TestGoTo Expansions.Missions.Tests.TestMETTime Expansions.Missions.Tests.TestOrbit Expansions.Missions.Tests.TestOrbitParams Expansions.Missions.Tests.TestResourcesRecovery Expansions.Missions.Tests.TestSOILeft Expansions.Missions.Tests.TestSOIReached Expansions.Missions.Tests.TestVesselActive Expansions.Missions.Tests.TestVesselAltitude Expansions.Missions.Tests.TestVesselCrewCount Expansions.Missions.Tests.TestVesselMass Expansions.Missions.Tests.TestVesselPartCount Expansions.Missions.Tests.TestVesselRecovery Expansions.Missions.Tests.TestVesselResource Expansions.Missions.Tests.TestVesselSituation Expansions.Missions.Tests.TestVesselStage Expansions.Missions.Tests.TestVesselStageActivated Expansions.Missions.Tests.TestVesselState Expansions.Missions.Tests.TestVesselStateCrashed Expansions.Missions.Tests.TestVesselVelocity

Public Member Functions

override void Awake ()
 
override string GetNodeBodyParameterString (BaseAPField field)
 Returns the string to be displayed when the parameter is displayed in the node body More...
 
override void Load (ConfigNode node)
 
override void OnVesselDocking (uint oldId, uint newId)
 If a GameEvents.onVesselDocking occurs we need to check if the old persistentId is the one referenced by this node and store the root Part persistentId for that vessel. Then later if an undock occurs we will find which vessel we are meant to be tracking in this node from the stored root Part persistentId. More...
 
override void OnVesselPersistentIdChanged (uint oldId, uint newId)
 If a persistentId for a vessel changes Event occurs (GameEvents.onVesselPersistentIdChanged) this will check if the vessel Id on this action node is the one changing and change the reference to the new persistentId More...
 
override void OnVesselsUndocking (Vessel oldVessel, Vessel newVessel)
 If a GameEvents.onVesselsUndocking occurs we need to check if one of the vessel PersistentId's involved is the one this node is tracking. If it is, we look for a stored root Part persistentId (if there was a docking event earlier) and find the correct Vessel persistentId to track. More...
 
override void Save (ConfigNode node)
 
override bool Test ()
 Tests the parameters needed for this More...
 
void vesselSelectorCreated (MEGUIParameter parameter)
 
- Public Member Functions inherited from Expansions.Missions.TestModule
void AddParameterToNodeBody (string parameter)
 Add a parameter to be displayed in the node body Used for batch processing node body parameters If you want an immediate UI update, use AddParameterToNodeBodyAndUpdateUI More...
 
void AddParameterToNodeBodyAndUpdateUI (string parameter)
 Add a parameter to be displayed in the node body Then updates the UI on the node body More...
 
void AddParameterToSAP (string parameter)
 Add a parameter to be displayed in the Settings Action Pane More...
 
virtual void Cleared ()
 Method to overide if you want to do stuff when a node is deactivated More...
 
TestModule ClearTest ()
 Run anything we need on Deactivating a Test More...
 
virtual string GetAppObjectiveInfo ()
 
string GetDisplayName ()
 Get the localized name of the node More...
 
virtual string GetInfo ()
 Get the information to be displayed about the module in the tooltip. More...
 
virtual List< IMENodeDisplayGetInternalParametersToDisplay ()
 Gets some more parameters to display. More...
 
string GetName ()
 Get the name of the action module More...
 
MENode GetNode ()
 Get the linked Mission node. More...
 
bool HasNodeBodyParameter (string parameter)
 Evaluates if the parameter is present in the node body display parameters More...
 
bool HasSAPParameter (string parameter)
 Evaluates if the parameter is present in the SAP More...
 
virtual void Initialize (TestGroup testGroup, string title="")
 This is called Once when a TestModule component is instantiated. This is a mandatory Method and will set the MENode reference. Override this method in any action modules that require the MENode reference prior to Awake, but always call the base.Initialize More...
 
virtual void Initialized ()
 Method to overide if you want to do stuff when a node is activated More...
 
TestModule InitializeTest ()
 Run anything we need on Activating a Test More...
 
virtual void OnDestroy ()
 
virtual void OnPartPersistentIdChanged (uint vesselID, uint oldId, uint newId)
 Override this function to catch when a parts persistentId is changed, you should use this to update any partID references in your action where the part is in the correct vessel More...
 
virtual void ParameterSetupComplete ()
 Perform all the setup operations that we need when the module is initialised in the mission builder. More...
 
void RemoveParameterFromNodeBody (string parameter)
 Add a parameter to be displayed in the node body Used for batch processing node body parameters If you want an immediate UI update, use AddParameterToNodeBodyAndUpdateUI More...
 
void RemoveParameterFromNodeBodyAndUpdateUI (string parameter)
 Removes a parameter to be displayed in the node body Then updates the UI on the node body More...
 
void RemoveParameterFromSAP (string parameter)
 Remove a parameter to be displayed in the Settings Action Pane More...
 
virtual void RunValidation (MissionEditorValidator validator)
 Override this to add custom Validation checks and results to this object More...
 
void RunValidationWrapper (MissionEditorValidator validator)
 Called to run the Validation checks for this object. More...
 
virtual bool ShouldCreateCheckpoint ()
 Used by the Test Mission checkpoint system to determine whether to create a checkpoint when this module fires or not. More...
 
void UpdateNodeBodyUI ()
 Updates the node body parameters More...
 
- Public Member Functions inherited from Expansions.Missions.ITestModule
void RunValidationWrapper (Editor.MissionEditorValidator validator)
 

Public Attributes

uint vesselID = 0u
 
- Public Attributes inherited from Expansions.Missions.TestModule
bool hasOrbit = false
 
bool hasWaypoint = false
 True if a WayPoint exists for this module. More...
 
List< string > parametersDisplayedInSAP
 The parameters displayed in the Settings Action Pane More...
 
string title = ""
 The display name for this More...
 

Protected Attributes

bool useActiveVessel
 
Vessel vessel
 

Additional Inherited Members

- Properties inherited from Expansions.Missions.TestModule
string name [get, set]
 the name of the module class More...
 
MENode node [get, set]
 Refernce to the Node that the test is part of More...
 
TestGroup testGroup [get, set]
 Refernce to the Node that the test is part of More...
 

Detailed Description

Test Vessel is a base class for any other Test that involves a single vessel as a target. It can have an optional vesselID on its parameters, if its not defined it will use the active vessel as the target.

Member Function Documentation

override void Expansions.Missions.Tests.TestVessel.Awake ( )
inlinevirtual
override string Expansions.Missions.Tests.TestVessel.GetNodeBodyParameterString ( BaseAPField  field)
inlinevirtual
override void Expansions.Missions.Tests.TestVessel.Load ( ConfigNode  node)
inlinevirtual
override void Expansions.Missions.Tests.TestVessel.OnVesselDocking ( uint  oldId,
uint  newId 
)
inlinevirtual

If a GameEvents.onVesselDocking occurs we need to check if the old persistentId is the one referenced by this node and store the root Part persistentId for that vessel. Then later if an undock occurs we will find which vessel we are meant to be tracking in this node from the stored root Part persistentId.

Parameters
oldId
newId

Reimplemented from Expansions.Missions.TestModule.

override void Expansions.Missions.Tests.TestVessel.OnVesselPersistentIdChanged ( uint  oldId,
uint  newId 
)
inlinevirtual

If a persistentId for a vessel changes Event occurs (GameEvents.onVesselPersistentIdChanged) this will check if the vessel Id on this action node is the one changing and change the reference to the new persistentId

Parameters
oldId
newId

Reimplemented from Expansions.Missions.TestModule.

override void Expansions.Missions.Tests.TestVessel.OnVesselsUndocking ( Vessel  oldVessel,
Vessel  newVessel 
)
inlinevirtual

If a GameEvents.onVesselsUndocking occurs we need to check if one of the vessel PersistentId's involved is the one this node is tracking. If it is, we look for a stored root Part persistentId (if there was a docking event earlier) and find the correct Vessel persistentId to track.

Parameters
oldVessel
newVessel

Reimplemented from Expansions.Missions.TestModule.

override void Expansions.Missions.Tests.TestVessel.Save ( ConfigNode  node)
inlinevirtual
override bool Expansions.Missions.Tests.TestVessel.Test ( )
inlinevirtual
void Expansions.Missions.Tests.TestVessel.vesselSelectorCreated ( MEGUIParameter  parameter)
inline

Member Data Documentation

bool Expansions.Missions.Tests.TestVessel.useActiveVessel
protected
Vessel Expansions.Missions.Tests.TestVessel.vessel
protected
uint Expansions.Missions.Tests.TestVessel.vesselID = 0u

The documentation for this class was generated from the following file: