Enumerator |
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START_CLEAN |
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LOAD_FROM_CACHE |
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LOAD_FROM_FILE |
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static bool EditorDriver.OtherLaunchSitesValid |
( |
| ) |
|
|
inlinestatic |
Call to check if NON-KSC launchsites are currently permitted for the current game mode.
- Returns
- true or false
void EditorDriver.SetInputLockFromGameParameters |
( |
| ) |
|
|
inline |
static void EditorDriver.StartAndLoadVessel |
( |
string |
fullFilePath, |
|
|
EditorFacility |
facility |
|
) |
| |
|
inlinestatic |
Start the EditorFacility with the supplied craft file loaded.
- Parameters
-
fullFilePath | Full path name to the craft file |
facility | The EditorFacility to start |
Start the Editor for the supplied EditorFacility
- Parameters
-
facility | The EditorFacility to start |
static bool EditorDriver.ValidLaunchSite |
( |
string |
siteName | ) |
|
|
inlinestatic |
Will determine if the passed in siteName is valid for the current EditorFacility
- Parameters
-
- Returns
- True if valid for the current EditorFacility, otherwise false
string EditorDriver.filePathToLoad = "" |
|
static |
bool EditorDriver.restartingEditor = true |
Is true if the Editor is starting up.
string EditorDriver.DefaultCraftSavePath |
|
staticgetset |
This is the save path that the player has set as their default save folder.
string EditorDriver.SelectedLaunchSiteName |
|
staticget |
The currently selected launchsite.
List<string> EditorDriver.ValidLaunchSites |
|
staticget |
A list of valid launchsites for the currently set EditorFacility
The documentation for this class was generated from the following file: