Transform VABCamera.GetCameraTransform |
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float VABCamera.getPitch |
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inline |
Transform VABCamera.GetPivot |
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Quaternion VABCamera.getReferenceFrame |
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float VABCamera.getYaw |
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void VABCamera.OnNavigatorHandoff |
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bool VABCamera.OnNavigatorRequestControl |
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Called before the device takes control of camera input. Return true to allow the device to have control, or false to deny it.
- Returns
Implements IKSPCamera.
System.Func<bool> VABCamera.OnNavigatorTakeOver |
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Callback |
RequestControl | ) |
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Called when the device is about to take control of camera input. Return a method to be used to check whether the camera should receive control again. Also if necessary to get control back immediately, you can call the provided callback parameter.
- Returns
Implements IKSPCamera.
void VABCamera.PlaceCamera |
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Vector3 |
focusPoint, |
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float |
dist |
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) |
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void VABCamera.ResetCamera |
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void VABCamera.SetCamCoordsFromPosition |
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Vector3 |
wPos | ) |
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Set the camera's coordinates (camPitch, camHdg) from the given worldspace position
- Parameters
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Implements IKSPCamera.
float VABCamera.camHdg = 0f |
float VABCamera.camInitialMinDistance = 5.0f |
float VABCamera.camPitch = 0f |
float VABCamera.initialHeading = 1.265998f |
float VABCamera.initialHeight = 9f |
float VABCamera.initialPitch = 0.2859999f |
float VABCamera.maxDistance = 35f |
float VABCamera.maxHeight = 50f |
float VABCamera.maxPitch = 60f |
float VABCamera.minDistance = 3f |
float VABCamera.minHeight = 2f |
float VABCamera.minPitch = -30f |
float VABCamera.mouseZoomSensitivity = 0.1f |
float VABCamera.offsetSensitivity = 0.1f |
float VABCamera.orbitSensitivity = 0.05f |
float VABCamera.scrollHeight = 5f |
float VABCamera.sharpness = 0.2f |
float VABCamera.startDistance = 30f |
Cubemap VABCamera.VABReflection |
Quaternion VABCamera.pivotRotation |
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get |
The documentation for this class was generated from the following file: