bool AssetUsageDetectorNamespace.SearchResult.IsSceneSetupDifferentThanCurrentSetup |
( |
| ) |
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inline |
void AssetUsageDetectorNamespace.SearchResult.RefreshSearchResultGroup |
( |
SearchResultGroup |
searchResultGroup, |
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bool |
noAssetDatabaseChanges |
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) |
| |
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inline |
bool AssetUsageDetectorNamespace.SearchResult.RestoreInitialSceneSetup |
( |
bool |
optional | ) |
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inline |
GameObject [] AssetUsageDetectorNamespace.SearchResult.SelectAllAsGameObjects |
( |
| ) |
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inline |
Object [] AssetUsageDetectorNamespace.SearchResult.SelectAllAsObjects |
( |
| ) |
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inline |
bool AssetUsageDetectorNamespace.SearchResult.InitialSceneSetupConfigured |
|
get |
int AssetUsageDetectorNamespace.SearchResult.NumberOfGroups |
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get |
bool AssetUsageDetectorNamespace.SearchResult.SearchCompletedSuccessfully |
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get |
The documentation for this class was generated from the following file: