Enumerator |
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Assets |
|
Scene |
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DontDestroyOnLoad |
|
ProjectSettings |
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AssetUsageDetectorNamespace.SearchResultGroup.SearchResultGroup |
( |
string |
title, |
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|
GroupType |
type, |
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bool |
isExpanded = true , |
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bool |
pendingSearch = false |
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) |
| |
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inline |
void AssetUsageDetectorNamespace.SearchResultGroup.AddGameObjectsTo |
( |
HashSet< GameObject > |
gameObjectsSet | ) |
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inline |
void AssetUsageDetectorNamespace.SearchResultGroup.AddObjectsTo |
( |
HashSet< Object > |
objectsSet | ) |
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inline |
void AssetUsageDetectorNamespace.SearchResultGroup.AddReference |
( |
ReferenceNode |
node | ) |
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inline |
void AssetUsageDetectorNamespace.SearchResultGroup.Clear |
( |
| ) |
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inline |
bool AssetUsageDetectorNamespace.SearchResultGroup.Contains |
( |
ReferenceNode |
node | ) |
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inline |
void AssetUsageDetectorNamespace.SearchResultGroup.InitializeNodes |
( |
Func< object, ReferenceNode > |
nodeGetter | ) |
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inline |
bool AssetUsageDetectorNamespace.SearchResultGroup.IsExpanded |
|
getset |
int AssetUsageDetectorNamespace.SearchResultGroup.NumberOfReferences |
|
get |
bool AssetUsageDetectorNamespace.SearchResultGroup.PendingSearch |
|
getset |
ReferenceNode AssetUsageDetectorNamespace.SearchResultGroup.this[int index] |
|
get |
string AssetUsageDetectorNamespace.SearchResultGroup.Title |
|
getset |
GroupType AssetUsageDetectorNamespace.SearchResultGroup.Type |
|
getset |
The documentation for this class was generated from the following file: