Small, one shot debris that are not persistent. This class will remove the objects at distance and ensure they are properly integrated with krakensbane systems.
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Small, one shot debris that are not persistent. This class will remove the objects at distance and ensure they are properly integrated with krakensbane systems.
static physicalObject physicalObject.ConvertToPhysicalObject |
( |
Part |
part, |
|
|
GameObject |
obj |
|
) |
| |
|
inlinestatic |
< panels are not parts, and can't be terrain, so they're put in a PhysicalObjects layer which Kerbals are allowed to stand on
float physicalObject.maxDistance = 1000f |
float physicalObject.origDrag = 1f |
Rigidbody physicalObject.rb |
Use this for initialization.
The documentation for this class was generated from the following file: