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void | Clear () |
| Clear all state flags (useful in cases like flags becoming stuck if the object is set inactive) More...
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void | OnDeselect (UnityEngine.EventSystems.BaseEventData eventData) |
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void | OnMove (AxisEventData eventData) |
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void | OnPointerDown (PointerEventData eventData) |
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void | OnPointerEnter (PointerEventData eventData) |
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void | OnPointerExit (PointerEventData eventData) |
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void | OnPointerUp (PointerEventData eventData) |
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void | OnSelect (UnityEngine.EventSystems.BaseEventData eventData) |
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override void XSelectable.Awake |
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void XSelectable.Clear |
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Clear all state flags (useful in cases like flags becoming stuck if the object is set inactive)
void XSelectable.OnDeselect |
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UnityEngine.EventSystems.BaseEventData |
eventData | ) |
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void XSelectable.OnMove |
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AxisEventData |
eventData | ) |
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void XSelectable.OnPointerDown |
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PointerEventData |
eventData | ) |
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void XSelectable.OnPointerEnter |
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PointerEventData |
eventData | ) |
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void XSelectable.OnPointerExit |
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PointerEventData |
eventData | ) |
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inline |
void XSelectable.OnPointerUp |
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PointerEventData |
eventData | ) |
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inline |
void XSelectable.OnSelect |
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UnityEngine.EventSystems.BaseEventData |
eventData | ) |
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inline |
bool XSelectable.Selected |
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get |
The documentation for this class was generated from the following file: