Kerbal Space Program  1.12.4
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VesselSpawnSearch Class Reference
Inheritance diagram for VesselSpawnSearch:

Public Member Functions

delegate void HasFiltered (bool filtered)
 This delegate is called when the Search has filtered some items. More...
 
void SteamCraftListReceived ()
 Message Listener Called by VesselSpawnDialog when the event listener fires after receiving craft data from Steam. More...
 

Public Attributes

const string gameSearchFieldControlLockId = "GameSearchFieldTextInput"
 
HasFiltered hasFiltered
 Add a method that needs to know if even a single item was filtered. More...
 

Protected Member Functions

void SearchField_OnClick (PointerEventData eventData)
 
void SearchField_OnEndEdit (string s)
 
void SearchField_OnValueChange (string s)
 
IEnumerator SearchRoutine ()
 
virtual void SearchStart ()
 
void SearchStop ()
 

Protected Attributes

PointerClickHandler searchFieldClickHandler
 
Coroutine searchRoutine
 
float searchTimer = 0f
 

Properties

bool HasSearchText [get]
 Returns true if there is content in the search input field. Returns false otherwise. More...
 

Member Function Documentation

delegate void VesselSpawnSearch.HasFiltered ( bool  filtered)

This delegate is called when the Search has filtered some items.

void VesselSpawnSearch.SearchField_OnClick ( PointerEventData  eventData)
inlineprotected
void VesselSpawnSearch.SearchField_OnEndEdit ( string  s)
inlineprotected
void VesselSpawnSearch.SearchField_OnValueChange ( string  s)
inlineprotected
IEnumerator VesselSpawnSearch.SearchRoutine ( )
inlineprotected
virtual void VesselSpawnSearch.SearchStart ( )
inlineprotectedvirtual
void VesselSpawnSearch.SearchStop ( )
inlineprotected
void VesselSpawnSearch.SteamCraftListReceived ( )
inline

Message Listener Called by VesselSpawnDialog when the event listener fires after receiving craft data from Steam.

Member Data Documentation

const string VesselSpawnSearch.gameSearchFieldControlLockId = "GameSearchFieldTextInput"
HasFiltered VesselSpawnSearch.hasFiltered

Add a method that needs to know if even a single item was filtered.

PointerClickHandler VesselSpawnSearch.searchFieldClickHandler
protected
Coroutine VesselSpawnSearch.searchRoutine
protected
float VesselSpawnSearch.searchTimer = 0f
protected

Property Documentation

bool VesselSpawnSearch.HasSearchText
get

Returns true if there is content in the search input field. Returns false otherwise.


The documentation for this class was generated from the following file: