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delegate void | HasFiltered (bool filtered) |
| This delegate is called when the Search has filtered some items. More...
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void | SteamCraftListReceived () |
| Message Listener Called by VesselSpawnDialog when the event listener fires after receiving craft data from Steam. More...
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bool | HasSearchText [get] |
| Returns true if there is content in the search input field. Returns false otherwise. More...
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delegate void VesselSpawnSearch.HasFiltered |
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bool |
filtered | ) |
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This delegate is called when the Search has filtered some items.
void VesselSpawnSearch.SearchField_OnClick |
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PointerEventData |
eventData | ) |
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void VesselSpawnSearch.SearchField_OnEndEdit |
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string |
s | ) |
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void VesselSpawnSearch.SearchField_OnValueChange |
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string |
s | ) |
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inlineprotected |
IEnumerator VesselSpawnSearch.SearchRoutine |
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inlineprotected |
virtual void VesselSpawnSearch.SearchStart |
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inlineprotectedvirtual |
void VesselSpawnSearch.SearchStop |
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inlineprotected |
void VesselSpawnSearch.SteamCraftListReceived |
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inline |
Message Listener Called by VesselSpawnDialog when the event listener fires after receiving craft data from Steam.
const string VesselSpawnSearch.gameSearchFieldControlLockId = "GameSearchFieldTextInput" |
Add a method that needs to know if even a single item was filtered.
Coroutine VesselSpawnSearch.searchRoutine |
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float VesselSpawnSearch.searchTimer = 0f |
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bool VesselSpawnSearch.HasSearchText |
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get |
Returns true if there is content in the search input field. Returns false otherwise.
The documentation for this class was generated from the following file: