static string Versioning.BytesToHex |
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byte[] |
b | ) |
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inlinestatic |
static void Versioning.CheckForUpdates |
( |
| ) |
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inlinestatic |
static byte [] Versioning.FileMD5Bytes |
( |
string |
file | ) |
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inlinestatic |
static string Versioning.FileMD5String |
( |
string |
file | ) |
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inlinestatic |
override string Versioning.GetVersion |
( |
| ) |
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inlineprotectedvirtual |
static Version Versioning.GetVersionFromString |
( |
string |
stringVersion | ) |
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inlinestatic |
Returns a standard Version given a string version
static string Versioning.GetVersionStringFull |
( |
| ) |
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inlinestatic |
static string Versioning.GetVersionStringWithExperimental |
( |
| ) |
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inlinestatic |
static string Versioning.GetVersionStringWithPrerelease |
( |
| ) |
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inlinestatic |
override void Versioning.OnAwake |
( |
| ) |
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inlineprotectedvirtual |
< look for the Steam app manifest file two folders above. If it's there, we're running on Steam.
< get the build ID from the buildID.txt file
Implements VersioningBase.
static void Versioning.QuitAndStartPatcher |
( |
| ) |
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inlinestatic |
List<string> Versioning.distributionPlatformNames = null |
bool Versioning.dontShowAgain |
int Versioning.experimental |
bool Versioning.isReleaseBuild |
string Versioning.Language = "" |
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static |
Set to the language string from the BuildID*.txt file.
GUISkin Versioning.newVersionWindowSkin |
bool Versioning.prerelease = false |
bool Versioning.promptNewVersion = false |
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static |
string Versioning.titleShort |
int Versioning.versionMajor |
int Versioning.versionMinor |
string Versioning.DistributionName |
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staticget |
int Versioning.Experimental |
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staticget |
bool Versioning.isPrerelease |
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staticget |
bool Versioning.IsReleaseBuild |
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staticget |
string Versioning.TitleShort |
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staticget |
int Versioning.version_major |
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staticget |
int Versioning.version_minor |
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staticget |
string Versioning.VersionString |
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staticget |
The documentation for this class was generated from the following file: