AudioClip VehiclePhysics.VPAudio.Wheels.bumpAudioClip |
float VehiclePhysics.VPAudio.Wheels.bumpMaxForceDelta = 18000.0f |
float VehiclePhysics.VPAudio.Wheels.bumpMaxVolume = 0.6f |
float VehiclePhysics.VPAudio.Wheels.bumpMinForceDelta = 2000.0f |
float VehiclePhysics.VPAudio.Wheels.bumpMinVolume = 0.2f |
AudioSource VehiclePhysics.VPAudio.Wheels.offroadAudioSource |
float VehiclePhysics.VPAudio.Wheels.offroadCutoutSpeed = 0.02f |
float VehiclePhysics.VPAudio.Wheels.offroadMaxPitch = 2.5f |
float VehiclePhysics.VPAudio.Wheels.offroadMaxSpeed = 20.0f |
float VehiclePhysics.VPAudio.Wheels.offroadMaxVolume = 0.6f |
float VehiclePhysics.VPAudio.Wheels.offroadMinPitch = 0.3f |
float VehiclePhysics.VPAudio.Wheels.offroadMinSpeed = 1.0f |
float VehiclePhysics.VPAudio.Wheels.offroadMinVolume = 0.3f |
float VehiclePhysics.VPAudio.Wheels.offroadSpeedChangeRate = 20.0f |
AudioSource VehiclePhysics.VPAudio.Wheels.skidAudioSource |
float VehiclePhysics.VPAudio.Wheels.skidIntensity = 0.5f |
float VehiclePhysics.VPAudio.Wheels.skidMaxPitch = 0.8f |
float VehiclePhysics.VPAudio.Wheels.skidMaxSlip = 7.0f |
float VehiclePhysics.VPAudio.Wheels.skidMaxVolume = 0.75f |
float VehiclePhysics.VPAudio.Wheels.skidMinPitch = 0.9f |
float VehiclePhysics.VPAudio.Wheels.skidMinSlip = 2.0f |
float VehiclePhysics.VPAudio.Wheels.skidRatioChangeRate = 40.0f |
The documentation for this class was generated from the following file:
- KSP/Assets/Packages/VehiclePhysicsPro/Core/Vehicle Physics core/Components/VPAudio.cs