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float | a = 0.0f |
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float | A = 0.95f |
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Vector2 | adherent = new Vector2(0.5f, 0.95f) |
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float | b = 0.0f |
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float | B = 0.8f |
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float | c = 0.5f |
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float | C = 1.5f |
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float | d = 0.0f |
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float | D = 1.1f |
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float | E = -2.0f |
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Vector2 | limit = new Vector2(4.0f, 0.8f) |
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Vector2 | peak = new Vector2(1.5f, 1.1f) |
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void VehiclePhysics.TireFriction.Settings.ApplyAPLConstraints |
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inline |
float VehiclePhysics.TireFriction.Settings.a = 0.0f |
float VehiclePhysics.TireFriction.Settings.A = 0.95f |
Vector2 VehiclePhysics.TireFriction.Settings.adherent = new Vector2(0.5f, 0.95f) |
float VehiclePhysics.TireFriction.Settings.b = 0.0f |
float VehiclePhysics.TireFriction.Settings.B = 0.8f |
float VehiclePhysics.TireFriction.Settings.c = 0.5f |
float VehiclePhysics.TireFriction.Settings.C = 1.5f |
float VehiclePhysics.TireFriction.Settings.d = 0.0f |
float VehiclePhysics.TireFriction.Settings.D = 1.1f |
float VehiclePhysics.TireFriction.Settings.E = -2.0f |
Vector2 VehiclePhysics.TireFriction.Settings.limit = new Vector2(4.0f, 0.8f) |
Vector2 VehiclePhysics.TireFriction.Settings.peak = new Vector2(1.5f, 1.1f) |
The documentation for this class was generated from the following file:
- KSP/Assets/Packages/VehiclePhysicsPro/Core/Vehicle Physics core/Base/TireFriction.cs