Kerbal Space Program
1.12.4
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Public Member Functions | |
override bool | CheckConnections () |
override void | ComputeStateUpstream () |
override void | EvaluateTorqueDownstream () |
override void | GetState (ref State S) |
override void | GetSubstepDerivative (ref Derivative D) |
void | Reset () |
override void | SetState (State S) |
override void | SetSubstepState (State S) |
Public Member Functions inherited from VehiclePhysics.Block | |
Block () | |
void | CountConnections () |
bool | DisconnectInput (int inputSlot) |
bool | DisconnectOutput (int outputSlot) |
virtual void | PreStep () |
Public Attributes | |
float | inertiaRatio = 0.1f |
float | lockRatio = 1.0f |
Protected Member Functions | |
override void | Initialize () |
Protected Member Functions inherited from VehiclePhysics.Block | |
void | SetInputs (int count) |
void | SetOutputs (int count) |
Additional Inherited Members | |
Static Public Member Functions inherited from VehiclePhysics.Block | |
static bool | Connect (Block inputUnit, int inputSlot, Block outputUnit, int outputSlot) |
static bool | Connect (Block inputUnit, Block outputUnit) |
static bool | Connect (Block inputUnit, Block outputUnit, int outputSlot) |
static bool | Connect (params Block[] blocks) |
Static Public Attributes inherited from VehiclePhysics.Block | |
static float | RpmToW = (2.0f * Mathf.PI) / 60.0f |
static float | WToRpm = 60.0f / (2.0f * Mathf.PI) |
Properties inherited from VehiclePhysics.Block | |
int | connectedInputs [get] |
int | connectedOutputs [get] |
bool | hasInputs [get] |
bool | hasOutputs [get] |
Connection[] | inputs [get] |
Connection[] | outputs [get] |
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inlinevirtual |
Reimplemented from VehiclePhysics.Block.
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inlinevirtual |
Reimplemented from VehiclePhysics.Block.
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inlinevirtual |
Reimplemented from VehiclePhysics.Block.
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inlinevirtual |
Reimplemented from VehiclePhysics.Block.
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inlinevirtual |
Reimplemented from VehiclePhysics.Block.
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inlineprotectedvirtual |
Reimplemented from VehiclePhysics.Block.
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inline |
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inlinevirtual |
Reimplemented from VehiclePhysics.Block.
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inlinevirtual |
Reimplemented from VehiclePhysics.Block.
float VehiclePhysics.Clutch.inertiaRatio = 0.1f |
float VehiclePhysics.Clutch.lockRatio = 1.0f |