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override void | Initialize (Transform self) |
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override void | OnDisable (Transform self) |
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override void | OnEnable (Transform self) |
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override void | SetPose (Transform self, Vector3 position, Quaternion rotation) |
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override void | SetTargetConfig (VPCameraTarget targetConfig) |
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override void | Update (Transform self, Transform target, float deltaTime) |
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virtual void | Reset (Transform self, Transform target) |
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override void VehiclePhysics.CameraLookAt.Initialize |
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Transform |
self | ) |
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inlinevirtual |
override void VehiclePhysics.CameraLookAt.OnDisable |
( |
Transform |
self | ) |
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inlinevirtual |
override void VehiclePhysics.CameraLookAt.OnEnable |
( |
Transform |
self | ) |
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inlinevirtual |
override void VehiclePhysics.CameraLookAt.SetPose |
( |
Transform |
self, |
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Vector3 |
position, |
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Quaternion |
rotation |
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) |
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inlinevirtual |
override void VehiclePhysics.CameraLookAt.SetTargetConfig |
( |
VPCameraTarget |
targetConfig | ) |
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inlinevirtual |
override void VehiclePhysics.CameraLookAt.Update |
( |
Transform |
self, |
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Transform |
target, |
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float |
deltaTime |
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) |
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inlinevirtual |
bool VehiclePhysics.CameraLookAt.adjustFov = true |
bool VehiclePhysics.CameraLookAt.adjustNearPlane = false |
bool VehiclePhysics.CameraLookAt.autoFov = false |
float VehiclePhysics.CameraLookAt.damping = 6.0f |
bool VehiclePhysics.CameraLookAt.enableMovement = false |
string VehiclePhysics.CameraLookAt.forwardAxis = "" |
string VehiclePhysics.CameraLookAt.fovAxis = "Mouse ScrollWheel" |
float VehiclePhysics.CameraLookAt.fovDamping = 4.0f |
float VehiclePhysics.CameraLookAt.fovSpeed = 20.0f |
float VehiclePhysics.CameraLookAt.maxFov = 60.0f |
float VehiclePhysics.CameraLookAt.minFov = 10.0f |
float VehiclePhysics.CameraLookAt.movementDamping = 5.0f |
float VehiclePhysics.CameraLookAt.movementSpeed = 2.0f |
float VehiclePhysics.CameraLookAt.nearPlaneAtMinFov = 1.5f |
string VehiclePhysics.CameraLookAt.sidewaysAxis = "" |
float VehiclePhysics.CameraLookAt.targetRadius = 5.0f |
float VehiclePhysics.CameraLookAt.targetRadiusSpeed = 5.0f |
string VehiclePhysics.CameraLookAt.upwardsAxis = "" |
The documentation for this class was generated from the following file:
- KSP/Assets/Packages/VehiclePhysicsPro/Core/Vehicle Physics core/Components/Camera/CameraModes.cs