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static float | BearingDegrees (this Vector3 v1, Vector3 v2, Vector3 upAxis) |
| Returns an angle from -180� to 180� between this vectors and another, based on the up axis to tell left from right More...
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static float | BearingRadians (this Vector3 v1, Vector3 v2, Vector3 upAxis) |
| Returns an angle from -PI to PI between this vectors and another, based on the up axis to tell left from right More...
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static float | HeadingDegrees (this Vector3 v1, Vector3 v2, Vector3 upAxis) |
| Returns an angle from 0 to 360� between this vectors and another, based on the up axis to tell left from right More...
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static float | HeadingRadians (this Vector3 v1, Vector3 v2, Vector3 upAxis) |
| Returns an angle from 0 to 2PI between this vectors and another, based on the up axis to tell left from right More...
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static bool | IsInvalid (this Vector3 v) |
| Returns true iff at least one component is NaN or Infinity More...
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static bool | IsInvalid (this Vector2 v) |
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static bool | IsInvalid (this Vector3d v) |
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static bool | IsSmallerThan (this Vector3 v, float length=0.1f) |
| Uses a sqrmag test to see if vector is smaller than a scalar length value More...
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static bool | IsSmallerThan (this Vector2 v, float length=0.1f) |
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static bool | IsZero (this Vector3 v) |
| Tests if all components are zero More...
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static bool | IsZero (this Vector2 v) |
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static void | Zero (this Vector3 v) |
| Zeros the vector More...
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static void | Zero (this Vector2 v) |
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static float VectorExtensions.BearingDegrees |
( |
this Vector3 |
v1, |
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Vector3 |
v2, |
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Vector3 |
upAxis |
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) |
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inlinestatic |
Returns an angle from -180� to 180� between this vectors and another, based on the up axis to tell left from right
- Parameters
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- Returns
static float VectorExtensions.BearingRadians |
( |
this Vector3 |
v1, |
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Vector3 |
v2, |
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Vector3 |
upAxis |
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) |
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inlinestatic |
Returns an angle from -PI to PI between this vectors and another, based on the up axis to tell left from right
- Parameters
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- Returns
static float VectorExtensions.HeadingDegrees |
( |
this Vector3 |
v1, |
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Vector3 |
v2, |
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Vector3 |
upAxis |
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) |
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inlinestatic |
Returns an angle from 0 to 360� between this vectors and another, based on the up axis to tell left from right
- Parameters
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- Returns
static float VectorExtensions.HeadingRadians |
( |
this Vector3 |
v1, |
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Vector3 |
v2, |
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Vector3 |
upAxis |
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) |
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inlinestatic |
Returns an angle from 0 to 2PI between this vectors and another, based on the up axis to tell left from right
- Parameters
-
- Returns
static bool VectorExtensions.IsInvalid |
( |
this Vector3 |
v | ) |
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inlinestatic |
Returns true iff at least one component is NaN or Infinity
- Parameters
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- Returns
static bool VectorExtensions.IsInvalid |
( |
this Vector2 |
v | ) |
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inlinestatic |
static bool VectorExtensions.IsInvalid |
( |
this Vector3d |
v | ) |
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inlinestatic |
static bool VectorExtensions.IsSmallerThan |
( |
this Vector3 |
v, |
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float |
length = 0.1f |
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) |
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inlinestatic |
Uses a sqrmag test to see if vector is smaller than a scalar length value
static bool VectorExtensions.IsSmallerThan |
( |
this Vector2 |
v, |
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float |
length = 0.1f |
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) |
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inlinestatic |
static bool VectorExtensions.IsZero |
( |
this Vector3 |
v | ) |
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inlinestatic |
Tests if all components are zero
static bool VectorExtensions.IsZero |
( |
this Vector2 |
v | ) |
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inlinestatic |
static void VectorExtensions.Zero |
( |
this Vector3 |
v | ) |
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inlinestatic |
static void VectorExtensions.Zero |
( |
this Vector2 |
v | ) |
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inlinestatic |
The documentation for this class was generated from the following file: