float VFXSequencer.SequenceFX.GetFXDuration |
( |
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inline |
float VFXSequencer.SequenceFX.getSubFXHierarchyDuration |
( |
ParticleSystem |
ps, |
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float |
d |
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) |
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inline |
void VFXSequencer.SequenceFX.Play |
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| ) |
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inline |
AudioClip VFXSequencer.SequenceFX.audioFx |
AudioSource VFXSequencer.SequenceFX.audioSource |
ParticleSystem VFXSequencer.SequenceFX.particleSystem |
float VFXSequencer.SequenceFX.pitchVariance = 0f |
float VFXSequencer.SequenceFX.scheduled = 0f |
float VFXSequencer.SequenceFX.startTime = 0f |
float VFXSequencer.SequenceFX.startTimeVariation = 0f |
The documentation for this class was generated from the following file: