void Upgradeables.UpgradeableObject.Awake |
( |
| ) |
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inline |
void Upgradeables.UpgradeableObject.ClearID |
( |
| ) |
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inline |
void Upgradeables.UpgradeableObject.CompileAssets |
( |
| ) |
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inline |
void Upgradeables.UpgradeableObject.CompileID |
( |
| ) |
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inline |
void Upgradeables.UpgradeableObject.Despawn |
( |
int |
lvl | ) |
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inline |
void Upgradeables.UpgradeableObject.Despawn |
( |
UpgradeLevel |
lvl | ) |
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inline |
abstract void Upgradeables.UpgradeableObject.OnAwake |
( |
| ) |
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protectedpure virtual |
void Upgradeables.UpgradeableObject.OnDestroy |
( |
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inline |
void Upgradeables.UpgradeableObject.OnGameSceneSwitchRequested |
( |
GameEvents.FromToAction< GameScenes, GameScenes > |
action | ) |
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inline |
abstract void Upgradeables.UpgradeableObject.OnOnDestroy |
( |
| ) |
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protectedpure virtual |
abstract void Upgradeables.UpgradeableObject.OnStart |
( |
| ) |
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protectedpure virtual |
void Upgradeables.UpgradeableObject.setLevel |
( |
int |
lvl | ) |
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inline |
virtual void Upgradeables.UpgradeableObject.SetLevel |
( |
int |
lvl | ) |
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inlinevirtual |
void Upgradeables.UpgradeableObject.SetupLevels |
( |
| ) |
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inline |
void Upgradeables.UpgradeableObject.Start |
( |
| ) |
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inline |
int Upgradeables.UpgradeableObject.facilityLevel |
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protected |
Transform Upgradeables.UpgradeableObject.facilityTransform |
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protected |
string Upgradeables.UpgradeableObject.id |
bool Upgradeables.UpgradeableObject.preCompiledId |
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protected |
bool Upgradeables.UpgradeableObject.setup |
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protected |
UpgradeLevel [] Upgradeables.UpgradeableObject.upgradeLevels |
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protected |
int Upgradeables.UpgradeableObject.FacilityLevel |
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get |
Transform Upgradeables.UpgradeableObject.FacilityTransform |
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getset |
int Upgradeables.UpgradeableObject.MaxLevel |
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get |
UpgradeLevel [] Upgradeables.UpgradeableObject.UpgradeLevels |
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getset |
The documentation for this class was generated from the following file: