Vector4 UnderwaterFog.camVectorDir |
Vector4 UnderwaterFog.camVectorPos |
bool UnderwaterFog.foundAfg = false |
bool UnderwaterFog.fxOn = true |
bool UnderwaterFog.isPQS = false |
bool UnderwaterFog.isScaled = false |
float UnderwaterFog.lastAlt = 0f |
int UnderwaterFog.ShaderGlobal_UnderwaterAlbedoDistanceScalar |
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protected |
int UnderwaterFog.ShaderGlobal_UnderwaterAlphaDistanceScalar |
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protected |
int UnderwaterFog.ShaderGlobal_UnderwaterFogColor |
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protected |
int UnderwaterFog.ShaderGlobal_UnderwaterMaxAlbedoFog |
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protected |
int UnderwaterFog.ShaderGlobal_UnderwaterMaxAlphaFog |
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protected |
int UnderwaterFog.ShaderGlobal_UnderwaterMinAlphaFogDistance |
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protected |
int UnderwaterFog.ShaderGlobalCamVectorDir |
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protected |
int UnderwaterFog.ShaderGlobalCamVectorPos |
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protected |
The documentation for this class was generated from the following file: