|
UI_Scene | affectSymCounterparts = UI_Scene.Editor |
|
bool | controlEnabled = true |
|
Callback< BaseField, object > | onFieldChanged = null |
|
Callback< BaseField, object > | onSymmetryFieldChanged = null |
|
UIPartActionItem | partActionItem = null |
|
bool | requireFullControl = false |
| Does this require full, not just partial, control? More...
|
|
UI_Scene | scene = UI_Scene.All |
|
bool | suppressEditorShipModified = false |
|
static bool | ParseEnabled (out bool value, ConfigNode node, string valueName, string FieldUIControlName) |
|
static bool | ParseFloat (out float value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
|
static bool | ParseString (out string value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
|
BaseField | field |
|
override void UI_Label.Load |
( |
ConfigNode |
node, |
|
|
object |
host |
|
) |
| |
|
inlinevirtual |
override void UI_Label.Save |
( |
ConfigNode |
node, |
|
|
object |
host |
|
) |
| |
|
inlinevirtual |
The documentation for this class was generated from the following file:
- KSP/Assets/Scripts/GameDatabase/UI_Controls/UI_Label.cs