Kerbal Space Program
1.12.4
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Public Member Functions | |
override void | Load (ConfigNode node, object host) |
override void | Save (ConfigNode node, object host) |
Public Member Functions inherited from UI_Control | |
void | SetSceneVisibility (UI_Scene scene, bool state) |
void | Setup (BaseField field) |
Public Attributes | |
string[] | display = null |
string[] | options = new string[] { "Default" } |
Public Attributes inherited from UI_Control | |
UI_Scene | affectSymCounterparts = UI_Scene.Editor |
bool | controlEnabled = true |
Callback< BaseField, object > | onFieldChanged = null |
Callback< BaseField, object > | onSymmetryFieldChanged = null |
UIPartActionItem | partActionItem = null |
bool | requireFullControl = false |
Does this require full, not just partial, control? More... | |
UI_Scene | scene = UI_Scene.All |
bool | suppressEditorShipModified = false |
Additional Inherited Members | |
Static Protected Member Functions inherited from UI_Control | |
static bool | ParseEnabled (out bool value, ConfigNode node, string valueName, string FieldUIControlName) |
static bool | ParseFloat (out float value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
static bool | ParseString (out string value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
Protected Attributes inherited from UI_Control | |
BaseField | field |
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inlinevirtual |
Reimplemented from UI_Control.
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inlinevirtual |
Reimplemented from UI_Control.
string [] UI_ChooseOption.display = null |
string [] UI_ChooseOption.options = new string[] { "Default" } |