void TextMeshQueue.AddLine |
( |
string |
line | ) |
|
|
inline |
< If AddLine returns false, then the new line will not fit in the item, and we make a new one.
void TextMeshQueue.RemoveAllLines |
( |
| ) |
|
|
inline |
void TextMeshQueue.RemoveLine |
( |
| ) |
|
|
inline |
< If RemoveLine returns true, then the item removed its last line, is empty, and has destroyed itself.
int TextMeshQueue.characterLimit = 10000 |
|
protected |
Actual limit is around 16,350, but above 10,000 Unity's inspector starts grumbling.
RectTransform TextMeshQueue.parent |
|
protected |
The documentation for this class was generated from the following file: