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static readonly FastAction
< TMP_ColorGradient > | COLOR_GRADIENT_PROPERTY_EVENT = new FastAction<TMP_ColorGradient>() |
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static readonly FastAction
< object, Compute_DT_EventArgs > | COMPUTE_DT_EVENT = new FastAction<object, Compute_DT_EventArgs>() |
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static readonly FastAction
< GameObject, Material,
Material > | DRAG_AND_DROP_MATERIAL_EVENT = new FastAction<GameObject, Material, Material>() |
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static readonly FastAction
< bool, TMP_FontAsset > | FONT_PROPERTY_EVENT = new FastAction<bool, TMP_FontAsset>() |
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static readonly FastAction
< bool, Material > | MATERIAL_PROPERTY_EVENT = new FastAction<bool, Material>() |
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static readonly FastAction | OnPreRenderObject_Event = new FastAction() |
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static readonly FastAction
< bool, Object > | SPRITE_ASSET_PROPERTY_EVENT = new FastAction<bool, Object>() |
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static readonly FastAction
< Object > | TEXT_CHANGED_EVENT = new FastAction<Object>() |
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static readonly FastAction< bool > | TEXT_STYLE_PROPERTY_EVENT = new FastAction<bool>() |
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static readonly FastAction
< bool, TextMeshPro > | TEXTMESHPRO_PROPERTY_EVENT = new FastAction<bool, TextMeshPro>() |
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static readonly FastAction
< bool, TextMeshProUGUI > | TEXTMESHPRO_UGUI_PROPERTY_EVENT = new FastAction<bool, TextMeshProUGUI>() |
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static readonly FastAction | TMP_SETTINGS_PROPERTY_EVENT = new FastAction() |
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static void TMPro.TMPro_EventManager.ON_COLOR_GRAIDENT_PROPERTY_CHANGED |
( |
TMP_ColorGradient |
gradient | ) |
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inlinestatic |
static void TMPro.TMPro_EventManager.ON_DRAG_AND_DROP_MATERIAL_CHANGED |
( |
GameObject |
sender, |
|
|
Material |
currentMaterial, |
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|
Material |
newMaterial |
|
) |
| |
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inlinestatic |
static void TMPro.TMPro_EventManager.ON_FONT_PROPERTY_CHANGED |
( |
bool |
isChanged, |
|
|
TMP_FontAsset |
font |
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) |
| |
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inlinestatic |
static void TMPro.TMPro_EventManager.ON_MATERIAL_PROPERTY_CHANGED |
( |
bool |
isChanged, |
|
|
Material |
mat |
|
) |
| |
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inlinestatic |
static void TMPro.TMPro_EventManager.ON_PRE_RENDER_OBJECT_CHANGED |
( |
| ) |
|
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inlinestatic |
static void TMPro.TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED |
( |
bool |
isChanged, |
|
|
Object |
obj |
|
) |
| |
|
inlinestatic |
static void TMPro.TMPro_EventManager.ON_TEXT_CHANGED |
( |
Object |
obj | ) |
|
|
inlinestatic |
static void TMPro.TMPro_EventManager.ON_TEXT_STYLE_PROPERTY_CHANGED |
( |
bool |
isChanged | ) |
|
|
inlinestatic |
static void TMPro.TMPro_EventManager.ON_TEXTMESHPRO_PROPERTY_CHANGED |
( |
bool |
isChanged, |
|
|
TextMeshPro |
obj |
|
) |
| |
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inlinestatic |
static void TMPro.TMPro_EventManager.ON_TEXTMESHPRO_UGUI_PROPERTY_CHANGED |
( |
bool |
isChanged, |
|
|
TextMeshProUGUI |
obj |
|
) |
| |
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inlinestatic |
static void TMPro.TMPro_EventManager.ON_TMP_SETTINGS_CHANGED |
( |
| ) |
|
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inlinestatic |
readonly FastAction<GameObject, Material, Material> TMPro.TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT = new FastAction<GameObject, Material, Material>() |
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static |
readonly FastAction<bool, Material> TMPro.TMPro_EventManager.MATERIAL_PROPERTY_EVENT = new FastAction<bool, Material>() |
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static |
readonly FastAction<bool> TMPro.TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT = new FastAction<bool>() |
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static |
The documentation for this class was generated from the following file: