AnimationCurve SunShaderController.curve0 |
Initial value:= new AnimationCurve(
new Keyframe[]
{
new Keyframe(0f, 0f),
new Keyframe(0.5f, 1f),
new Keyframe(1f, 0f)
}
)
AnimationCurve SunShaderController.curve1 |
Initial value:= new AnimationCurve(
new Keyframe[]
{
new Keyframe(0f, 0f),
new Keyframe(0.5f, 1f),
new Keyframe(1f, 0f)
}
)
AnimationCurve SunShaderController.curve2 |
Initial value:= new AnimationCurve(
new Keyframe[]
{
new Keyframe(0f, 0f),
new Keyframe(0.5f, 1f),
new Keyframe(1f, 0f)
}
)
AnimationCurve SunShaderController.curve3 |
Initial value:= new AnimationCurve(
new Keyframe[]
{
new Keyframe(0f, 0f),
new Keyframe(0.5f, 1f),
new Keyframe(1f, 0f)
}
)
float SunShaderController.frequency0 = 4f |
float SunShaderController.frequency1 = 3f |
float SunShaderController.frequency2 = 2f |
float SunShaderController.frequency3 = 1f |
float SunShaderController.speedFactor = 1f |
bool SunShaderController.usePlanetariumTime = false |
The documentation for this class was generated from the following file: