List<Strategy> Strategies.StrategySystem.GetStrategies |
( |
string |
department | ) |
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inline |
static System.Type Strategies.StrategySystem.GetStrategyEffectType |
( |
string |
typeName | ) |
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inlinestatic |
static System.Type Strategies.StrategySystem.GetStrategyType |
( |
string |
typeName | ) |
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inlinestatic |
bool Strategies.StrategySystem.HasActiveStrategy |
( |
string |
department | ) |
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inline |
bool Strategies.StrategySystem.HasConflictingActiveStrategies |
( |
string[] |
groupTags | ) |
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inline |
< We will only be checking active strategies.
< required matches decreases specificity based on number of active strategies which share at least one common tag.
override void Strategies.StrategySystem.OnAwake |
( |
| ) |
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inlinevirtual |
override void Strategies.StrategySystem.OnLoad |
( |
ConfigNode |
gameNode | ) |
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inlinevirtual |
override void Strategies.StrategySystem.OnSave |
( |
ConfigNode |
gameNode | ) |
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inlinevirtual |
List<System.Type> Strategies.StrategySystem.StrategyEffectTypes = null |
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static |
List<System.Type> Strategies.StrategySystem.StrategyTypes = null |
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static |
List<Strategy> Strategies.StrategySystem.Strategies |
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get |
IEnumerable Strategies.StrategySystem.StrategiesActive |
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get |
IEnumerable Strategies.StrategySystem.StrategiesInactive |
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get |
The documentation for this class was generated from the following file: