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void | Create () |
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Mesh | CreateMesh (float[] vertexLengths, Color[] vertexColors, bool createUV) |
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void SphereBaseSO.Create |
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inline |
Mesh SphereBaseSO.CreateMesh |
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float[] |
vertexLengths, |
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Color[] |
vertexColors, |
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bool |
createUV |
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) |
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inline |
< create vertex array
< pack uv channel with steep power and normalized vertex altitude
< set up the altitude value
bool SphereBaseSO.isCompiled = false |
int SphereBaseSO.recursionLevel = 4 |
List<Vertex> SphereBaseSO.verts |
string SphereBaseSO.SizeString |
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get |
The documentation for this class was generated from the following file: