abstract void SpaceNavigator.Dispose |
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pure virtual |
abstract Quaternion SpaceNavigator.GetRotation |
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pure virtual |
abstract Vector3 SpaceNavigator.GetTranslation |
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pure virtual |
void SpaceNavigator.ReadSettings |
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inline |
static Quaternion SpaceNavigator.RotationInLocalCoordSys |
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Transform |
coordSys | ) |
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inlinestatic |
static void SpaceNavigator.SetRotationSensitivity |
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float |
newPlayRotSens | ) |
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inlinestatic |
static void SpaceNavigator.SetTranslationSensitivity |
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float |
newPlayTransSens | ) |
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inlinestatic |
void SpaceNavigator.WriteSettings |
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| ) |
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inline |
bool SpaceNavigator._deviceAvailable |
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staticprotected |
int SpaceNavigator.CurrentGear = 1 |
const float SpaceNavigator.RotSensDefault = 1 |
float SpaceNavigator.RotSensMax = RotSensMaxDefault |
float SpaceNavigator.RotSensMin = RotSensMinDefault |
List<float> SpaceNavigator.TransSensDefault = new List<float> { 50, 1, 0.05f } |
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static |
List<float> SpaceNavigator.TransSensMaxDefault = new List<float>() { 100, 10, 1 } |
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static |
List<float> SpaceNavigator.TransSensMinDefault = new List<float>() { 1, 0.1f, 0.01f } |
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static |
bool SpaceNavigator.Available |
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staticget |
bool SpaceNavigator.LockRotationAll |
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staticgetset |
bool SpaceNavigator.LockRotationX |
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staticgetset |
bool SpaceNavigator.LockRotationY |
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staticgetset |
bool SpaceNavigator.LockRotationZ |
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staticgetset |
bool SpaceNavigator.LockTranslationAll |
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staticgetset |
bool SpaceNavigator.LockTranslationX |
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staticgetset |
Locking can be disabled by the SpaceNavigatorWindow;
bool SpaceNavigator.LockTranslationY |
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staticgetset |
bool SpaceNavigator.LockTranslationZ |
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staticgetset |
Quaternion SpaceNavigator.Rotation |
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staticget |
Vector3 SpaceNavigator.Translation |
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staticget |
The documentation for this class was generated from the following file: