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bool | applyScienceScale |
| Set to False to NOT apply the usual Science scaling against the experiment data every time it is deployed. More...
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float | baseValue |
| The base data value that is generated when the experiment is deployed. More...
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uint | biomeMask |
| This is the Biome mask to indicate if the Biome the experiment is deployed in is important or not. It will be compared to the Vessel's Situation to determine whether to add the Biome information to the experiment data. So you set the bits based on which of the above situation bits you want Biomes to be relevant for the experiment. More...
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float | dataScale |
| This is a percentage scale that is applied to the experiment baseValue when generating science experiment data. More...
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string | experimentTitle |
| The Title of the experiment (should be a localization tag). More...
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string | id |
| The Experiment id. More...
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bool | requireAtmosphere |
| Set to true if the Experiment can only be run in an Atmosphere. More...
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float | requiredExperimentLevel |
| Set this to the RnD building level required for the experiment to work. (this is a normalized value). More...
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bool | requireNoAtmosphere |
| Set to true if the Experiment can only be run when there is no Atmosphere. More...
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float | scienceCap |
| The science cap - max science points value the experiment can generate. More...
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uint | situationMask |
| The situation mask that the experiment can run in. These are the bitmask values: SrfLanded = 1, //#autoLOC_6002000 = Surface Landed SrfSplashed = 2, //#autoLOC_6002001 = Surface Splashed FlyingLow = 4, //#autoLOC_6002002 = Flying Low FlyingHigh = 8, //#autoLOC_6002003 = Flying High InSpaceLow = 16, //#autoLOC_6002004 = In Space Low InSpaceHigh = 32 //#autoLOC_6002005 = In Space High More...
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Dictionary< string, string > | Results [get] |
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ScienceExperiment.ScienceExperiment |
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inline |
bool ScienceExperiment.IsUnlocked |
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inline |
bool ScienceExperiment.applyScienceScale |
Set to False to NOT apply the usual Science scaling against the experiment data every time it is deployed.
float ScienceExperiment.baseValue |
The base data value that is generated when the experiment is deployed.
uint ScienceExperiment.biomeMask |
This is the Biome mask to indicate if the Biome the experiment is deployed in is important or not. It will be compared to the Vessel's Situation to determine whether to add the Biome information to the experiment data. So you set the bits based on which of the above situation bits you want Biomes to be relevant for the experiment.
float ScienceExperiment.dataScale |
This is a percentage scale that is applied to the experiment baseValue when generating science experiment data.
string ScienceExperiment.experimentTitle |
The Title of the experiment (should be a localization tag).
string ScienceExperiment.id |
bool ScienceExperiment.requireAtmosphere |
Set to true if the Experiment can only be run in an Atmosphere.
float ScienceExperiment.requiredExperimentLevel |
Set this to the RnD building level required for the experiment to work. (this is a normalized value).
bool ScienceExperiment.requireNoAtmosphere |
Set to true if the Experiment can only be run when there is no Atmosphere.
float ScienceExperiment.scienceCap |
The science cap - max science points value the experiment can generate.
uint ScienceExperiment.situationMask |
The situation mask that the experiment can run in. These are the bitmask values: SrfLanded = 1, //#autoLOC_6002000 = Surface Landed SrfSplashed = 2, //#autoLOC_6002001 = Surface Splashed FlyingLow = 4, //#autoLOC_6002002 = Flying Low FlyingHigh = 8, //#autoLOC_6002003 = Flying High InSpaceLow = 16, //#autoLOC_6002004 = In Space Low InSpaceHigh = 32 //#autoLOC_6002005 = In Space High
Dictionary<string, string> ScienceExperiment.Results |
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get |
The documentation for this class was generated from the following file:
- KSP/Assets/Scripts/Scenarios/Career Modules/R&D/Science.cs