void ScenarioDiscoverableObjects.DebugSpawnProbability |
( |
| ) |
|
|
inline |
override void ScenarioDiscoverableObjects.OnAwake |
( |
| ) |
|
|
inlinevirtual |
override void ScenarioDiscoverableObjects.OnLoad |
( |
ConfigNode |
node | ) |
|
|
inlinevirtual |
override void ScenarioDiscoverableObjects.OnSave |
( |
ConfigNode |
node | ) |
|
|
inlinevirtual |
void ScenarioDiscoverableObjects.SpawnAsteroid |
( |
| ) |
|
|
inline |
void ScenarioDiscoverableObjects.SpawnComet |
( |
| ) |
|
|
inline |
Create the comet discovered from the HomeBody
void ScenarioDiscoverableObjects.SpawnDresAsteroid |
( |
int |
asteroidSeed | ) |
|
|
inline |
void ScenarioDiscoverableObjects.SpawnHomeAsteroid |
( |
int |
asteroidSeed | ) |
|
|
inline |
void ScenarioDiscoverableObjects.SpawnLastAsteroid |
( |
| ) |
|
|
inline |
void ScenarioDiscoverableObjects.Start |
( |
| ) |
|
|
inline |
List<uint> ScenarioDiscoverableObjects.discoveredObjectIDs |
Objects discovered by the home body
int ScenarioDiscoverableObjects.lastSeed |
Maximum Untracked Object Class of the Asteroid
float ScenarioDiscoverableObjects.maxUntrackedLifetime = 20f |
Minimum Untracked Object Class of the Asteroid
float ScenarioDiscoverableObjects.minUntrackedLifetime = 1f |
int ScenarioDiscoverableObjects.spawnGroupMaxLimit = 10 |
int ScenarioDiscoverableObjects.spawnGroupMinLimit = 3 |
float ScenarioDiscoverableObjects.spawnInterval = 15f |
int ScenarioDiscoverableObjects.spawnOddsAgainst = 2 |
List<uint> ScenarioDiscoverableObjects.untrackedObjectIDs |
objects discovered by the homebody that are untracked
The singleton instance of DeployedScience
The documentation for this class was generated from the following file: