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static ScaledMovement | Create (string name, Vessel vessel) |
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static ScaledMovement | Create (string name, CelestialBody cb, GameObject scaledObject) |
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static ScaledMovement | Create (string name, Expansions.Missions.MENode newNode) |
| Create a ScaledMovement object More...
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static MapObject | Create (string name, string displayName, Orbit orbit, ManeuverNode node) |
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static MapObject | Create (string name, string displayName, Transform tgtRef, Orbit orbit, ObjectType type) |
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static MapObject | Create (string name, string displayName, Orbit orbit, ObjectType type) |
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enum | ObjectType {
ObjectType.Null,
ObjectType.Generic,
ObjectType.CelestialBody,
ObjectType.Vessel,
ObjectType.ManeuverNode,
ObjectType.Periapsis,
ObjectType.Apoapsis,
ObjectType.AscendingNode,
ObjectType.DescendingNode,
ObjectType.ApproachIntersect,
ObjectType.CelestialBodyAtUT,
ObjectType.PatchTransition,
ObjectType.MENode,
ObjectType.Site
} |
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string | GetDisplayName () |
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string | GetName () |
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CelestialBody | GetReferenceBody () |
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void | Terminate () |
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Create a ScaledMovement object
- Parameters
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name | Name of the Object |
newNode | Missions MENode associated to the object |
- Returns
override void ScaledMovement.OnLateUpdate |
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inlineprotectedvirtual |
bool ScaledMovement.firstUpdate = false |
Set true once the first Update of the Object's position has been completed
The documentation for this class was generated from the following file: