void ProceduralFairings.MeshPoint.Clear |
( |
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inline |
static Color [] ProceduralFairings.MeshPoint.GetColors |
( |
MeshPoint[] |
meshPoints | ) |
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inlinestatic |
static Vector3 [] ProceduralFairings.MeshPoint.GetNormals |
( |
MeshPoint[] |
meshPoints | ) |
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inlinestatic |
static Vector2 [] ProceduralFairings.MeshPoint.GetUV1 |
( |
MeshPoint[] |
meshPoints | ) |
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inlinestatic |
static Vector2 [] ProceduralFairings.MeshPoint.GetUV2 |
( |
MeshPoint[] |
meshPoints | ) |
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inlinestatic |
static Vector3 [] ProceduralFairings.MeshPoint.GetVerts |
( |
MeshPoint[] |
meshPoints, |
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Vector3 |
offset |
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) |
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inlinestatic |
Color ProceduralFairings.MeshPoint.color |
int ProceduralFairings.MeshPoint.index |
Vector3 ProceduralFairings.MeshPoint.normal |
Vector2 ProceduralFairings.MeshPoint.uv1 |
Vector2 ProceduralFairings.MeshPoint.uv2 |
Vector3 ProceduralFairings.MeshPoint.vert |
The documentation for this class was generated from the following file: