PartResourceDrainDefinition.PartResourceDrainDefinition |
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inline |
PartResourceDrainDefinition.PartResourceDrainDefinition |
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bool |
drainable, |
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bool |
showFX, |
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int |
priority, |
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float |
drainISP, |
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string |
fxName |
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inline |
void PartResourceDrainDefinition.Load |
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ConfigNode |
node | ) |
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inline |
Load this object from a configNode
- Parameters
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void PartResourceDrainDefinition.Save |
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ConfigNode |
node | ) |
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inline |
Save this object to a configNode
- Parameters
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float PartResourceDrainDefinition.drainForceISP |
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get |
The ISP of the drain valve as it applies force when draining
string PartResourceDrainDefinition.drainFXDefinition |
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get |
The name of the FX prefab for this resource
int PartResourceDrainDefinition.drainFXPriority |
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get |
On a scale from 1 to 10, how important are this resource's FX with respect to others.
bool PartResourceDrainDefinition.isDrainable |
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get |
Allows a Resource to be drainable
bool PartResourceDrainDefinition.showDrainFX |
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get |
Allow the use of particle FX when draining
The documentation for this class was generated from the following file: