static Vector3 PartGeometryUtil.FindBoundsCentroid |
( |
Bounds[] |
bounds, |
|
|
Transform |
localTo |
|
) |
| |
|
inlinestatic |
static Bounds PartGeometryUtil.GetColliderBounds |
( |
this GameObject |
p | ) |
|
|
inlinestatic |
static Bounds [] PartGeometryUtil.GetColliderBounds |
( |
this Part |
p | ) |
|
|
inlinestatic |
static Bounds [] PartGeometryUtil.GetPartColliderBounds |
( |
Part |
p | ) |
|
|
inlinestatic |
static Bounds PartGeometryUtil.GetPartRendererBound |
( |
this Part |
p | ) |
|
|
inlinestatic |
static Bounds [] PartGeometryUtil.GetPartRendererBounds |
( |
Part |
p | ) |
|
|
inlinestatic |
static Bounds PartGeometryUtil.GetRendererBounds |
( |
this GameObject |
p | ) |
|
|
inlinestatic |
static Bounds [] PartGeometryUtil.GetRendererBounds |
( |
this Part |
p | ) |
|
|
inlinestatic |
static Bounds PartGeometryUtil.GetRendererBoundsWithoutParticles |
( |
this GameObject |
p | ) |
|
|
inlinestatic |
Returns the renderer bounds of a GameObject and it's children, without counting the ones that have a ParticleSystemRenderer
- Parameters
-
p | The gameobject to obtain the bounds from |
- Returns
static Bounds PartGeometryUtil.MergeBounds |
( |
Bounds[] |
bounds, |
|
|
Transform |
relativeTo |
|
) |
| |
|
inlinestatic |
static Bounds PartGeometryUtil.MergeBounds |
( |
Dictionary< Bounds[], PosRot > |
centeredBounds, |
|
|
PosRot |
relativeTo |
|
) |
| |
|
inlinestatic |
Merge bounds which are arbitrarily centered at the corresponding vector
- Parameters
-
- Returns
The documentation for this class was generated from the following file: