Kerbal Space Program
1.12.4
|
Public Member Functions | |
bool | CanTextureAtlasModBeUsed () |
Checks whether the mod can be used at the moment. More... | |
override void | OnQuadBuilt (PQ quad) |
Reads in the information from the textureAtlasMap, uses it to decide which textures to display at each vertex, then packs that information into the uv information for each vertex. More... | |
override void | OnSetup () |
Basic set up for the texture atlas mod. More... | |
Public Member Functions inherited from PQSMod | |
virtual double | GetVertexMaxHeight () |
virtual double | GetVertexMinHeight () |
virtual void | OnMeshBuild () |
virtual void | OnPostSetup () |
virtual void | OnPreUpdate () |
virtual void | OnQuadCreate (PQ quad) |
virtual void | OnQuadDestroy (PQ quad) |
virtual void | OnQuadPreBuild (PQ quad) |
virtual void | OnQuadUpdate (PQ quad) |
virtual void | OnQuadUpdateNormals (PQ quad) |
virtual void | OnSphereActive () |
virtual void | OnSphereInactive () |
virtual void | OnSphereReset () |
virtual bool | OnSphereStart () |
virtual void | OnSphereStarted () |
virtual void | OnSphereTransformUpdate () |
virtual void | OnUpdateFinished () |
virtual void | OnVertexBuild (PQS.VertexBuildData data) |
virtual void | OnVertexBuildHeight (PQS.VertexBuildData data) |
void | RebuildSphere () |
Public Attributes | |
Material | material1Blend |
Material | material2Blend |
Material | material3Blend |
Material | material4Blend |
CBTextureAtlasSO | textureAtlasMap |
Asset which represents the texture map which details where each of the textures should be displayed on the celestial body and their strengths. More... | |
Public Attributes inherited from PQSMod | |
bool | modEnabled = true |
int | order = 100 |
PQS.ModiferRequirements | requirements |
PQS | sphere |
|
inline |
Checks whether the mod can be used at the moment.
|
inlinevirtual |
Reads in the information from the textureAtlasMap, uses it to decide which textures to display at each vertex, then packs that information into the uv information for each vertex.
quad | Quad which we'll generate the texture array information for. |
Reimplemented from PQSMod.
|
inlinevirtual |
Basic set up for the texture atlas mod.
Reimplemented from PQSMod.
Material PQSMod_TextureAtlas.material1Blend |
Material PQSMod_TextureAtlas.material2Blend |
Material PQSMod_TextureAtlas.material3Blend |
Material PQSMod_TextureAtlas.material4Blend |
CBTextureAtlasSO PQSMod_TextureAtlas.textureAtlasMap |
Asset which represents the texture map which details where each of the textures should be displayed on the celestial body and their strengths.