PQSMod_LandClassController.LandClass.LandClass |
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inline |
PQSMod_LandClassController.LandClass.LandClass |
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string |
name | ) |
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inline |
void PQSMod_LandClassController.LandClass.Setup |
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inline |
LerpRange PQSMod_LandClassController.LandClass.altitudeRange |
Color PQSMod_LandClassController.LandClass.color |
float PQSMod_LandClassController.LandClass.colorNoiseBlend |
Color PQSMod_LandClassController.LandClass.colorNoiseColor |
float PQSMod_LandClassController.LandClass.colorNoiseFrequency |
int PQSMod_LandClassController.LandClass.colorNoiseOctaves |
float PQSMod_LandClassController.LandClass.colorNoisePersistance |
int PQSMod_LandClassController.LandClass.colorNoiseSeed |
Simplex PQSMod_LandClassController.LandClass.colorNoiseSimplex |
Texture2D PQSMod_LandClassController.LandClass.coverageMap |
float PQSMod_LandClassController.LandClass.coverageNoiseBlend |
float PQSMod_LandClassController.LandClass.coverageNoiseFrequency |
int PQSMod_LandClassController.LandClass.coverageNoiseOctaves |
float PQSMod_LandClassController.LandClass.coverageNoisePersistance |
int PQSMod_LandClassController.LandClass.coverageNoiseSeed |
LerpRange PQSMod_LandClassController.LandClass.latitudeRange |
bool PQSMod_LandClassController.LandClass.latitudeRangeDouble |
LerpRange PQSMod_LandClassController.LandClass.longitudeRange |
string PQSMod_LandClassController.LandClass.name |
float PQSMod_LandClassController.LandClass.strength |
bool PQSMod_LandClassController.LandClass.useAltitudeRange |
bool PQSMod_LandClassController.LandClass.useColorNoise |
bool PQSMod_LandClassController.LandClass.useCoverageMap |
bool PQSMod_LandClassController.LandClass.useCoverageNoise |
bool PQSMod_LandClassController.LandClass.useLatitudeRange |
bool PQSMod_LandClassController.LandClass.useLongitudeRange |
The documentation for this class was generated from the following file: