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static double | Lerp (double v2, double v1, double dt) |
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double PQSMod_FlattenArea.CubicHermite |
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double |
start, |
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double |
end, |
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double |
startTangent, |
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double |
endTangent, |
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double |
t |
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inline |
static double PQSMod_FlattenArea.Lerp |
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double |
v2, |
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double |
v1, |
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double |
dt |
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inlinestatic |
override void PQSMod_FlattenArea.OnQuadBuilt |
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PQ |
quad | ) |
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inlinevirtual |
override void PQSMod_FlattenArea.OnQuadPreBuild |
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PQ |
quad | ) |
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inlinevirtual |
override void PQSMod_FlattenArea.OnSetup |
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inlinevirtual |
Cal this to setup the PQS flatten area. If the CB sphere is already started it will restart the sphere to include this Mod (only ONCE!).
< mult by two because we want to cover full quads if we cover less than half
Reimplemented from PQSMod.
double PQSMod_FlattenArea.alt |
string PQSMod_FlattenArea.bodyName |
bool PQSMod_FlattenArea.DEBUG_showColors |
double PQSMod_FlattenArea.flattenTo |
The height to flatten the PQS to.
double PQSMod_FlattenArea.innerRadius |
The inner radius area to flatten.
double PQSMod_FlattenArea.lat |
double PQSMod_FlattenArea.lon |
double PQSMod_FlattenArea.outerRadius |
The outer radius area to flatten.
Vector3 PQSMod_FlattenArea.position |
The position for the center of the area. If you don't specify you can specify useLatLon to true and provide a lat,lon,alt and bodyName for the PQS.
bool PQSMod_FlattenArea.removeScatter = false |
Set to True to remove Scatter from the area of this mod.
double PQSMod_FlattenArea.smoothEnd |
double PQSMod_FlattenArea.smoothStart |
bool PQSMod_FlattenArea.useLatLon = false |
Set to true to use bodyName and lat. lon, alt to calculate the center of the area.
The documentation for this class was generated from the following file: