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bool | KeepActive = false |
| Set to true for LaunchSites. Will stop it from deactivating itself due to distance (and causing vessels sitting on them to explode. More...
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GameObject[] | objects |
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float | visibleRange |
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virtual void PQSCity2.LodObject.SetActive |
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bool |
active | ) |
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inlinevirtual |
virtual void PQSCity2.LodObject.SetRange |
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inlinevirtual |
virtual void PQSCity2.LodObject.Setup |
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inlinevirtual |
bool PQSCity2.LodObject.isActive = true |
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protected |
bool PQSCity2.LodObject.KeepActive = false |
Set to true for LaunchSites. Will stop it from deactivating itself due to distance (and causing vessels sitting on them to explode.
GameObject [] PQSCity2.LodObject.objects |
float PQSCity2.LodObject.visibleRange |
bool PQSCity2.LodObject.IsActive |
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get |
float PQSCity2.LodObject.visibleRangeSqr |
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getset |
The documentation for this class was generated from the following file: