void PQS_ColliderAdvanced.OnReferenceBodyChange |
( |
CelestialBody |
body | ) |
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inline |
void PQS_ColliderAdvanced.SetTargetSphere |
( |
PQS |
sphere | ) |
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inline |
Vector2 PQS_ColliderAdvanced.colliderSize |
Set to the approximate section size of collider we're attached to.
bool PQS_ColliderAdvanced.collidersVisibleDEBUG |
if you want visible colliders
Collider PQS_ColliderAdvanced.gravityCollider |
bool PQS_ColliderAdvanced.showNormalsDEBUG |
PQS PQS_ColliderAdvanced.sphere |
bool PQS_ColliderAdvanced.useGravityCollider |
use gravity collider. things wot use velocity collider should probably use this too
bool PQS_ColliderAdvanced.useVelocityCollider |
Collider PQS_ColliderAdvanced.velocityCliffCollider |
Collider PQS_ColliderAdvanced.velocityCollider |
The documentation for this class was generated from the following file: